Compassionate Healer

"To alleviate the suffering of the just, the innocent, and the valiant is the highest of callings."

Prerequisite: Cleric

Swords and spells can hold off enemies for a time, but still the best and bravest heroes fall to opposing forces. Thus, you have dedicated all your spirit to healing heroes’ injuries and sustaining their efforts. You are a master of healing, and you are not afraid to give freely of your own strength and life to aid your companions.

Even more than your fellow heroes, you willingly risk yourself so that others might live, inspiring your comrades to daring acts of courage. You are not suicidal; you’re just committed to your cause. Every wound you suffer spares another champion to fight on in the name of your god and beliefs. Death elicits no fear in you; your reward waits in the hereafter.

COMPASSIONATE HEALER PATH FEATURES

    Compassionate Blessing (11th level): When you let an ally spend a healing surge to regain hit points using a healing power, you can choose to take 5 damage. If you do, one of the power’s targets regains 2d6 additional hit points, and you gain a +2 power bonus to all defenses until the end of your next turn.
    Selfless Action (11th level): When you spend an action point to take an extra action, an ally within 5 squares of you can also spend a healing surge.
    Healer’s Sacrifice (16th level): When you grant an ally the opportunity to spend one or more healing surges and that ally has no more than one healing surge left, you can spend one or more healing surges but regain no hit points. Each healing surge you spend reduces the number that ally spends by one. The ally regains hit points as if he or she had spent the healing surges.

Compassionate Healer Attack 11So Others Might Live

Your prayer saps your enemy’s strength. You then take its attack onto yourself to protect your ally, who is healed by your sacrifice.

Encounter        Divine, Healing, Implement
Standard Action      Ranged 5

Target: One creature

Attack: Wisdom vs. Fortitude

Hit: The target is weakened until the end of your next turn. The first time the target damages one of your allies with an attack before the end of your next turn, you take the damage instead, and that ally can spend a healing surge.


Compassionate Healer Utility 12Bear the Wounds

Your ally’s injuries fade, only to reappear on your body.

Daily        Divine, Healing
Standard Action      Melee touch

Target: One ally

Effect: Choose a number up to your bloodied value. The target regains that number of hit points, and you take the same amount of damage. You can then transfer to yourself any effect on the target that a save can end.


Compassionate Healer Attack 20Martyr’s Cry

The wounds you suffer weaken your enemy.

Daily        Divine, Implement
Immediate Reaction      Close burst 5

Trigger: An enemy within 5 squares of you bloodies you or damages you while you’re bloodied

Target: The triggering enemy in the burst

Attack: Wisdom vs. Fortitude

Hit: The target is weakened (save ends).

  Aftereffect: The target is weakened (save ends).

Miss: The target is weakened (save ends).


Published in Divine Power, page(s) 47.