From the time you first felt another’s emotion, from the moment you experienced another’s thought, you have struggled against the flood that threatens to drown out your identity. It seemed you would never grow comfortable with your strange talent—and yet, against all odds, you did. You developed your concentration to drive back outside influences, but you still can’t remember the last time you were alone in your head.
Training, focus, or natural adaptability has let you control the voices invading your thoughts. You can now single them out and use them to warn you of hidden dangers or to find ways around a foe’s defenses. In effect, your supernatural senses give you cues to leading and fighting in battle.
CONTEMPLATIVE ARDENT PATH FEATURES Contemplative Action (11th level)
: Whenever you spend an action point to make an attack, you gain a bonus to the attack roll and the damage roll equal to the number of bloodied creatures within range of your telepathy. Paragon Power Points (11th level)
: You gain 2 additional power points. Telepathic Mind (11th level)
: You gain telepathy 5. If you already have telepathy, you increase its range by 5. The first time you drop to 0 power points in an encounter, each ally within the range of your telepathy gains a +2 power bonus to attack rolls until the end of your next turn Inverted Corona (16th level)
: Whenever you enable an ally to spend a healing surge, you can pull one or two allies within range of your telepathy up to 2 squares as a free action.
Contemplative Ardent Attack 11Thought Harvest
As your attack draws your enemy’s attention, you sneak through its mental defenses to see into its mind and discover its next move.
Encounter Augmentable, Psionic, Psychic, Weapon
No Action Melee weapon
Trigger: You hit an enemy with an unaugmented at-will ardent attack power.
Target: The enemy you hit
Effect: The target takes 5 extra psychic damage, and it is subject to your thought harvest until the end of your next turn. While subject to your thought harvest, the target cannot shift, and it takes a -2 penalty to attack rolls and to all defenses against attacks by you or by any of your allies within range of your telepathy.Augment 2
Effect: As above, but the target takes 10 extra psychic damage.
Contemplative Ardent Utility 12Sleeper Awakens
Your eyes become white, and your corona flares. Your enemies are as insects to you.
Daily Psionic, Stance
Minor Action Personal
Effect: You enter the awakened sleeper stance. Until the stance ends, you gain a +5 power bonus to Insight checks, and enemies cannot gain combat advantage against you by flanking. In addition, you can use the secondary power at will.
Sleeper Awakens Secondary Power
Immediate Reaction Personal
Requirement: The power Sleeper Awakens must be active in order to use this power.
Trigger: An enemy attacks you or an ally adjacent to you.
Effect: You shift up to 2 squares.
Contemplative Ardent Attack 20Open the Floodgates
You release all the emotions and thoughts you’ ve absorbed, smashing your enemies’ minds with a psychic flood.
Daily Psionic, Psychic, Weapon
Standard Action Close blast 3
Target: Each creature in the blast
Attack: Charisma vs. Will
Hit: 2[W] + Charisma modifier damage, and the target is weakened and takes ongoing 10 psychic damage (save ends both).
Miss: Half damage.
Effect: You shift up to 4 squares to a square in or adjacent to the blast.
Published in Dragon Magazine 395.