Contract Killer

"I have a message for you."

Prerequisite: Evil alignment, trained in Stealth

Anyone can kill under the right circumstances. Every city boasts hundreds of people willing and able to do the deed, given the motivation. What differentiates you from other would-be killers is your consummate professionalism. You aren’t deluded by a purported darkness deep in your heart or some religious obsession. You know your job and you do it well, without fuss, without mess. As a result, your employers return time and time again.
    All kinds of rogues and assassins become contract killers. They take to this path because it provides a steady revenue stream while indulging their talents and inclinations. Scoundrels from other classes adopt this profession once they determine that their consciences raise no objection.

CONTRACT KILLER PATH FEATURES

    Killer’s Action (11th level): When you spend an action point to use an attack power, each enemy adjacent to you grants combat advantage to you until the end of your next turn.
    Killer’s Aggression (11th level): Whenever you hit an enemy granting combat advantage to you during your first turn in an encounter, the attack deals 1d6 extra damage to that enemy.
    Hidden Threat (16th level): You gain a +1 bonus to attack rolls against enemies from which you are hidden.
    In addition, you can use fulfill contract twice per encounter, but only once per turn.

Contract Killer Attack 11Fulfill Contract

Singling out an enemy ensures your attacks land with the desired accuracy, so you can reap the rewards for completing your mission.

Encounter        Martial
No Action      Special

Trigger: Using an at-will attack power, you make an attack roll against an enemy that is granting combat advantage to you.

Effect: You gain a +3 power bonus to the attack roll, and the enemy takes 2d8 extra damage if the attack hits. If the attack bloodies the enemy or drops it to 0 hit points, you gain temporary hit points equal to 3 + one-half your level.


Contract Killer Utility 12Next to Die

You single out a target, pursuing it until it is no more.

Daily        Martial
Minor Action      Personal

Effect: Choose one enemy that you can see within 5 squares of you. Until the end of the encounter, you gain combat advantage against that enemy, and you take a -2 penalty to attack rolls against creatures other than it until it drops to 0 hit points. In addition, whenever the enemy moves more than 2 squares on its turn, you can shift up to 2 squares as a free action.


Contract Killer Attack 20Certainty of Death

A vicious attack from a hidden position gives you the opportunity to eliminate the target with a single strike.

Daily        Martial
No Action      Special

Trigger: You hit a bloodied enemy with an at-will attack power, and you are hidden from it.

Effect: The triggering attack deals 5d8 extra damage to the enemy, and it grants combat advantage until the end of your next turn.


Published in The Book of Vile Darkness, page(s) 1-22.