You are one small part of an entity whose pieces are distributed across all the planes of existence. It’s time to take advantage of that essential once-upon-a-time unity.Prerequisite:
Shardmind, shard swarm racial power
Your body is an arrangement of inert matter infested with your consciousness. But the spark of your soul is just one part of a much vaster being. Yes, that entity is destroyed and its mind is splintered . . . but if you focus on the shards that make up your form, you can begin to hear the susurrus of a thousand, or perhaps even a thousand thousand other shardmind consciousnesses somewhere “out there.”
With a little more concentration, you can tap into this fantastic network of your fellows and use it to hypercharge your own cognition. You can gain a limited ability to predict the immediate future. You can channel the output of all those minds to enhance your attacks. Sometimes you have the ability to borrow the abilities from other shardminds.
When you manage a particularly clear connection, at times you can predict the future so well that you exploit a foe’s momentary weakness.
All this extra mind power comes at a price; you can get caught up experiencing shadow glimpses from the lives of countless other shardminds. But occasional fugue states do not concern you; they are the price you must pay as you tap the detritus of a mind that might have once equaled a god’s cognition.
CRYSTALMIND PATH FEATURES Psychic Network (11th level)
: Choose two skills: Arcana, Dungeoneering, History, Nature, or Religion. You become trained in those skills. Shard Swarm Reflex (11th level)
: When you spend an action point to take an extra action, you can use your shard swarm power as a free action, even if you have already expended it in this encounter. Psychic Channel (16th level)
: When you use one of your 1st-level at-will attack powers unaugmented, you can choose to have that power deal psychic damage instead of the normal damage types dealt by that attack.
Crystalmind Attack 11Saw It Coming
You know your foe is moving to flank you even before it moves, and it walks right into your waiting attack.
Immediate Reaction Personal
Trigger: An enemy moves to a square where it flanks you
Effect: You shift 1 square and make a basic attack against the triggering enemy. If the attack hits, it deals 1d10 extra damage and knocks the target prone.
Crystalmind Utility 12Crystal Duplicate
A fragment of yourself remains behind when you teleport away, providing a convincing simulacra while you move into a new position.
Free Action Close burst 10
Trigger: You teleport out of a square
Target: The square you just teleported out of in the burst
Effect: You become invisible until you attack or until the end of your next turn. You also conjure a crystal duplicate of yourself on the ground in the target square, and it lasts until the end of your next turn. The crystal duplicate occupies the square, can be attacked, has 1 hit point, and is never damaged by an attack that misses. You move the target up to your speed as part of a minor action and can have the conjuration pick up or manipulate an object as part of a minor action.
Crystalmind Attack 20Perfect Knowledge
You perceive a momentary weakness in your foe and call out to your allies exactly how to exploit it.
Daily Psionic, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence, Wisdom, or Charisma + 6 vs. Will
Level 21: +9.
Hit: 3d10 + Intelligence, Wisdom, or Charisma modifier psychic damage, and the target gains vulnerable 10 to all damage until the end of your next turn.
Miss: Half damage, and the target gains vulnerable 5 to all damage until the end of your next turn.
Published in Dragon Magazine 387, page(s) 19.