Curseborn

"We all inherit the sins of our ancestors; how we choose to deal with them in our time determines if we pass them along to our children."

Prerequisite: Drow

Each drow character is born into darkness and then burdened with the Corellon’s curse and Lolth’s blessing. The curse manifests in their enslavement to the Spider Queen, while the blessing represents the goddess’s filthy touch, a gift ensuring the drow remain in her service. Drow can use only a portion of Lolth’s power, manifesting it into clouds of darkness or limning their enemies with purple flame, but a few drow are powerful enough to expand their talents in other areas. These drow learn to unlock the hidden reserves of their curse and exploit them to achieve greater results.
    As a curseborn, you have awakened hidden powers within you. Whether you believe these powers are further gifts granted to you by the Spider Queen or are a permutation of your existing abilities granted by Lolth’s touch, or even a revelation based on your efforts to find redemption, the results are the same. Your Lolthtouched powers are intensified, your darkness is alive with umbral strands of shadow, and your ability to create darkfire is magnified to encompass to affect a number of enemies. In addition, you also learn methods of using Lolth’s gifts in superior ways, from burning your foes with the flames of darkness to sliding into the Shadowfell to cloak your body with tendrils of darkness.
    Your evolution into a curseborn results in a subtle transformation that is unnoticeable except when you are using your curseborn or Lolthtouched powers. Each time you tap into these abilities, your bright eyes flare, casting your face into ghastly shadows, while tiny black spiders composed of living shadow scurry off to vanish into puffs of acrid smoke. None of these features interferes with your other abilities, but drow recognize you as being kissed by the Spider Queen.

CURSEBORN PATH FEATURES

    Clinging Shadows (11th level): In addition to its normal effects, the area of your cloud of darkness power is also difficult terrain for all creatures except you.
    Curseborn Action (11th level): When you spend an action point to take an extra action, you regain the use of one of your Lolthtouched powers you have already expended this encounter.
    Darkfire Conflagration (16th level): Whenever you use your darkfire power, you can target three creatures instead of one.

Curseborn Attack 11Accursed Flames

Purple flames limn your target, burning the target’s mind and body.

Encounter        Charm, Fire
Minor Action      Ranged 10

Target: One creature

Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or Charisma +4 vs. Reflex
Increase to +6 bonus at 21st level.

Hit: 2d8 + Charisma modifier fire damage, and until the end of your next turn the target is dazed, grants all creatures combat advantage, and cannot benefit from concealment or invisibility.

Special: This power uses the same ability score as the one you selected for your darkfire power.


Curseborn Utility 12Drow Shadow Stride

Shadows cloak your body as you step partly into the Shadowfell so that you can move with astonishing speed.

Encounter  
Move Action      Personal

Effect: You can shift up to your speed. You gain concealment until the end of your next turn.


Curseborn Attack 20Alluring Lights

Three spheres of violet light appear next to your target, drawing their attention and luring them to their doom.

Encounter        Charm, Conjuration
Standard Action      Ranged 10

Targets: One, two, or three squares

Effect: You conjure a sphere of light into the target square. When a creature moves into or begins its turn in that square or an adjacent square, make the following attack as an opportunity attack. You can move an alluring light up to your speed as a move action. If one sphere is dispelled, all the spheres are dispelled.

Attack: Intelligence +4 vs. Will, Wisdom +4 vs. Will, or Charisma +4 vs. Will
Increase to +6 bonus at 21st level.

Hit: The target is immobilized (save ends). Until the target saves, if you move the alluring light that immobilized the target you can also slide the target an equal number of squares to keep the target adjacent to the alluring light.

Sustain Minor: You can sustain this power until the end of the encounter.

Special: This power uses the same ability score as the one you selected for your darkfire power.


Revision (10/14/2009)
In the Hit line, replace “dazed” with “immobilized”.

Published in Dragon Magazine 367, page(s) 40.