Daring Blade

"The blade is my instrument; your blood is its song."

Prerequisite: Bard, any martial class

In the right hands, a blade is every bit the instrument a mandolin can be. As a bard, your ability to perform, to captivate audiences with song or story, is key. Through your tales or music, allies find new inspiration, while enemies find despair. You can clarify situations with your bold insights or muddy your foes’ senses with mocking wit and subterfuge. Just as this is possible through a bard’s music, so it is possible through other venues of performance.

Rather than spend your time on dusty old tales or mastering a complex instrument, you focus on the performance with a blade. Your precise stances and a perfect execution of your fighting style’s forms, combined with a dash of improvisation, elevate the grim business of combat to an impressive display of physical mastery and fighting technique. Through it all, you harry your foes with dazzling swordplay and razor sharp wit.

Upon embarking on this path, you incorporate martial techniques into your spells, blending the two into a fighting style unique to you. Your forceful personality proves every bit as strong as the musclebound fighter and as quick as the most nimble rogue. Through your incessant mocking, your opponents let down their guard long enough for you to slip in a devastating attack. Your weapon is a blur, focusing on showmanship and speed to dishearten your enemies, while at the same time inspiring your allies to new heights of combat prowess.


    Daring Action (11th level): You can spend an action point to mark each enemy that can see you until the end of your next turn instead of taking an extra action. You also gain 10 temporary hit points.
    Daring Improvisation (11th level): When you make a martial melee weapon attack, you can use Charisma for the attack roll and damage roll in place of the ability score required by the attack.
    Blade Feint (16th level): You can use Bluff to gain combat advantage against an enemy by spending a minor action instead of a standard action. If you succeed and hit the enemy with a melee weapon attack before the start of your next turn, the target grants you combat advantage until you miss the target with an attack.

Daring Blade Attack 11Weapon Display

You spin your blade in a dazzling display and then slip the blade past your enemy’s defenses with astonishing precision.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier damage and the target grants combat advantage to you and your allies until the end of your next turn.

Miss: The target is marked until the end of your next turn, and you regain the use of this power.

Effect: Your target grants combat advantage to you for this attack.

Daring Blade Utility 12Defensive Posture (Daring Blade)

Flooded with arcane power, you dance away with astonishing speed to escape your foe’s attacks, all while daring your enemy to follow.

Encounter        Martial, Weapon
Move Action      Personal

Effect: You gain a +2 power bonus to AC and Reflex until the end of your next turn, then shift a number of squares equal to one-half your speed. Each ally that can see you gains a +2 power bonus to attack rolls until the end of your next turn.

Daring Blade Attack 20Offensive Spin Slash

You leap toward your foe, spinning through the air, your blade tracing a silvery arc, and when you strike, your enemy skitters back to find someone else to fight.

Daily        Martial, Rattling, Reliable, Weapon
Standard Action      Melee weapon

Effect: Shift a number of squares equal to your speed. You gain a +4 power bonus to Intimidate checks until the end of the encounter.

Target: One creature

Attack: Charisma vs. AC

Hit: 4[W] + Charisma modifier damage, slide the target a number of squares up to its speed, and then the target is marked by an ally adjacent to the target or you, if you are adjacent to the target.

Published in Dragon Magazine 376, page(s) 56.