Daring Slinger

"Two birds with one stone . . . how about two drow with one bullet?"

Prerequisite: Rogue

The sling is a humble weapon, favored by commoners such as shepherds and farmers. It is useful for chasing off predators and bandits, but it lacks the prestige enjoyed by crossbows and light blades. Despite its lowly stature, the sling has its adherents. Among these enthusiasts, the daring slinger is the most dangerous, for these rogues elevate the simple weapon, making it the equal of any other ranged weapon.

As a daring slinger, you appreciate the weapon’s subtle assets. A sling is small. It can be compressed and hidden. Slings are also resistant to the elements. You can dunk one in water, stretch it, or abuse it, and the weapon continues to work—something that can’t be said of bows and crossbows. Best of all, ammunition is never a problem; any small stone will do.

Through extensive training, you’ve improved your accuracy, exceeding what archers can do with a longbow. Your range is equal to that of a crossbow, and your bullets pack an equal punch.


    Concussive Action (11th level): When you spend an action point to attack with a sling, and the attack hits, you treat a damage roll of 1 or 2 as a roll of 3. In addition, the target of the attack is dazed until the end of your next turn.
    Sling Mastery (11th level): You gain a +2 bonus to damage rolls with weapon attacks that use a sling. This bonus increases to +4 at 21st level.
    Uncanny Aim (16th level): You ignore the –2 penalty for attacking with a sling at long range, and you ignore cover provided by an enemy’s allies when you attack with a sling.

Daring Slinger Attack 11Scattershot

You hurl several stones at once, knocking your enemies back with each strike.

Encounter        Martial, Weapon
Standard Action      Ranged weapon

Requirement: You must be wielding a sling.

Target: One, two, or three creatures

Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage, and you push the target 1 square.

Daring Slinger Utility 12Instructive Miss

Your shot goes wide, but now you have your foe in your sights.

Daily        Martial
Free Action      Personal

Trigger: You don’t hit with an encounter attack power using a sling

Effect: You regain the use of the encounter attack power.

Daring Slinger Attack 20Dispersing Shot

You let fly a forceful shot that shatters armor, flesh, and bone, knocking your enemy senseless.

Daily        Martial, Reliable, Weapon
Standard Action      Ranged weapon

Requirement: You must be wielding a sling.

Target: One creature

Attack: Dexterity vs. AC

Hit: 4[W] + Dexterity modifier damage, and the target is dazed and slowed (save ends both). If you have combat advantage against the target, it is immobilized instead of slowed.

  Aftereffect: The target grants combat advantage (save ends).

Published in Martial Power 2, page(s) 74.