Dark Watcher

Prerequisite: Good or lawful good alignment

The ancient order of the dark watchers was founded by arcanists who mastered the power of shadow, then matched that power with a righteous understanding of the light of life and the Astral Sea. As a dark watcher, you are a vigilant guardian of the light of life and the natural world. The power taught to you by the order grants you unmatched defensive prowess, allowing you to protect yourself and your allies from the forces of darkness. Only by embracing the shadow can its corruption be turned to light—or so you believe.

DARK WATCHER PATH FEATURES

    Call for Vigilance (11th level): You gain the call for vigilance power.
    Righteous Beacon (11th level): Whenever you spend an action point, you can choose to project bright light out to 5 squares until the end of your next turn. While in this light, allies gain a +4 bonus to all defenses and do not provoke opportunity attacks.
    Righteous Vigilance (11th level): When you hit an enemy with an opportunity attack that deals damage, you can choose to deal no damage with the attack. Instead, the enemy is weakened until the end of your next turn.
    Constant Vigilance (12th level): You gain the constant vigilance power.
    Never Surrender to Darkness (16th level): You die after failing four death saving throws, instead of three. While within 10 squares of you, allies gain a +2 bonus to death saving throws.
    Righteous Disruption (20th level): You gain the righteous disruption power.

Dark Watcher Attack 11Call for Vigilance

An intangible field of protection unfurls around you, keeping a vigilant watch on your allies and blinding those who dare attack them.

Encounter        Shadow
Immediate Reaction      Close burst 5

Trigger: An enemy within 5 squares of you attacks one or more of your allies.

Target: The triggering enemy in the burst

Effect: The target is blinded until the end of its next turn.


Dark Watcher Utility 12Constant Vigilance

You appear at the side of a dying ally to grant the power of healing.

Daily        Healing, Shadow, Teleportation
Immediate Reaction      Close burst 10

Trigger: An ally within 10 squares of you drops to 0 hit points or fewer.

Target: The triggering ally in the burst

Effect: You teleport adjacent to the target, and the target can spend a healing surge.


Dark Watcher Attack 20Righteous Disruption

A ray of scintillating light and shadow strikes your foe, disrupting its life force and leaving it at your allies’ mercy.

Daily        Shadow
Standard Action      Ranged 10

Target: One creature

Effect: Your allies gain a +2 power bonus to attack rolls and a +5 power bonus to damage rolls against the target. In addition, the target takes a -2 penalty to attack rolls. These effects last until the end of the encounter.


Published in Heroes of Shadow, page(s) 142.