Darkening Blade

"I am the dark of the new moon. My sword is the sharp crescent that heralds the doom you have earned."

Prerequisite: Dusk Elf Stealth feat

Gloaming guardians protect their communities from intruders and occasional trespassers, but even the barrier they create cannot catch all who prowl their lands. Should their communities come under attack, the dusk elves flee, vowing vengeance on those who wrong them. The darkening blades embody the vengeance they swear and to them the dusk elves turn to destroy their enemies.

As a darkening blade, you have mastered a secret fighting style perfected through generations spent in exile. Shadows gather around you so that when you move, you blend into them, making it hard for your enemies to track your movements and attack you. When you strike, you do so with speed and accuracy, darting in, then melding into the gloom.

DARKENING BLADE PATH FEATURES

    Gloaming Action (11th level): Whenever you spend an action point to make an extra attack, you can shift your speed into a space adjacent to your target before the attack.
    Night Eyes (11th level): Whenever you have total concealment, you also have darkvision.
    Flitting Shadows (16th level): When you charge or run, you are treated as being insubstantial for the purposes of taking damage from opportunity attacks.

Darkening Blade Attack 11Vanishing Cut

Your attack slashes the foe, but before it can respond, you disappear into swirling darkness.

Encounter        Illusion, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage, and you become invisible to the target until the end of your next turn


Darkening Blade Utility 12Gloaming Shroud

Light flees when shadows envelop you to whisk you to safety.

Encounter        Illusion
Free Action      Personal

Trigger: You miss with an attack

Effect: You shift 3 squares and gain concealment until the end of your next turn.


Darkening Blade Attack 20Blinding Assailant

You strike and dance away, eluding a foe’s counterattacks even as you set up your next strike.

Daily        Illusion, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage, and you become invisible to the target (save ends).

Miss: Half damage.

Effect: You can shift 1 square. Until the end of the encounter, whenever the target moves or shifts while it is adjacent to you, it takes damage equal to your Dexterity modifier, and you can shift 1 square as a free action.


Published in Dragon Magazine 382, page(s) 70.