Deadstalker

"Immortality is at an end, parasite."

Prerequisite: Vampiric Heritage feat

With the innate ability to sniff out the undead, you have dedicated your life to the stalking and slaying of such abominations. Perhaps the calling of this vocation was passed down from your parents as a macabre tradition. Maybe vengeance has motivated you to slay the unliving. Perhaps you’ve turned your birthright into an asset that allows you to protect those weaker than you. You have channeled your sharp perception into deadly accuracy and slippery maneuverability—both of which also serve you against the living.

DEADSTALKER PATH FEATURES

    Deadstalker's Action (11th level): When you spend an action point to take an extra action, you do not grant combat advantage to any enemy for any reason and cannot be grabbed until the end of your next turn.
    Indomitable Blood (11th level): You gain a +2 bonus to saving throws against charm and fear effects.
    Deadeye (16th level): Once per round you gain a +5 bonus to damage rolls against a single undead target you hit with an attack.

Deadstalker Attack 11Impaling Blow

Your precise blow transfixes your enemy.

Encounter        Weapon
Standard Action      Melee or Ranged weapon

Special: You can shift 2 squares before making this attack.

Target: One creature

Attack: Strength vs. AC or Dexterity vs. AC

Hit: 3[W] + Strength or Dexterity modifier damage, and the target is immobilized until the end of your next turn.


Deadstalker Utility 12Deadwalker Instant Escape

You know how to slip out of an unwanted embrace.

Encounter  
Immediate Interrupt      Personal

Trigger: You are grabbed.

Effect: You escape the grab and shift 2 squares.


Deadstalker Attack 20Deadeye Strike

With careful aim, you strike a decisive blow at your enemy’s weakest spot.

Daily        Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Strength vs. AC or Dexterity vs. AC

Special: When using this power, you score a critical hit on a natural attack roll of 18 or higher.

Hit: 4[W] + Strength or Dexterity modifier damage.

Miss: Half damage.


Published in Dragon Magazine 371, page(s) 36.