Death Arrow

"Let my black arrow be the answer to your violation."

Prerequisite: Seeker, Bloodbond class feature

Through ancient ceremonies and whispers of vengeance, you bind within your arrows all the rage and indignation you possess. The process transforms each arrow into a macabre length of polished bone capped with a jagged tip and fitted with black fletching. When you fire these wicked barbs from your bow, they bite deep, delivering death’s fatal message.

By walking the path of the death arrow, you deliver punishing damage when you attack single targets and can wreak havoc when you spread your attacks among several foes at once. For you, destroying an enemy eclipses any other concern, and thus you commit yourself to annihilating your foes, no matter the cost.

To master the death arrow ceremonies, you must deal with the most unnerving and violent primal spirits. Such contact leaves an indelible mark on you, such that your features grow severe, your eyes wild, and your temper fragile. More than anything, your unwillingness to grant quarter to those who ask it and your single-minded devotion to utterly ruining your foes can prove unnerving to your companions.

DEATH ARROW PATH FEATURES

    Brutal Arrows (11th level): When you spend an action point to make a ranged or an area attack, you can reroll any of the attack’s damage dice that come up as a 1 or a 2. You keep rerolling a die until you get a number other than 1 or 2.
    Rattling Arrows (11th level): Whenever you hit an enemy with a ranged attack and are hidden from that enemy, all enemies adjacent to the target take a -2 penalty to attack rolls until the end of your next turn. Enemies immune to fear do not take this penalty.
    Death Arrows (16th level): Whenever you hit an enemy currently affected by your Rattling Arrows penalty, your can score a critical hit on a roll of 18–20.

Death Arrow Attack 11Savage Archery

The vengeance that you instill in each shot tears into your foes and lowers their defenses.

Encounter        Primal, Weapon
Standard Action      Area burst 2 within weapon range

Target: Each creature in the burst

Attack: Wisdom vs. Reflex

Hit: 1[W] + Wisdom modifier damage, and the target takes a -2 penalty to AC and Fortitude until the end of your next turn.


Death Arrow Utility 12Binding Aim

You pause long enough to whisper your enemy’s name to the arrow you are about to fire.

Encounter        Primal
Minor Action      Personal

Effect: You gain a +6 power bonus to the next ranged attack roll that you make before the start of your next turn.


Death Arrow Attack 20Cloud of Doom

You launch many arrows, causing a black cloud of them to fall on your foes and litter the ground with broken shafts and razorsharp barbs.

Daily        Primal, Weapon
Standard Action      Area burst 3 within weapon range

Target: Each creature in the burst

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage. If the target is flying, it falls prone.

Effect: The burst creates a zone of difficult terrain that lasts until the end of the encounter. Any creature takes 5 damage when it enters the zone on its turn. A creature can take this damage only once per turn.


Update (2/17/2012)
Changed in December 2011 updates.

Published in Player's Handbook 3, page(s) 131.