Demonskin Adept

"You see for yourself what becomes of my enemies."

Prerequisite: Sorcerer

Arcane magic is a form of power wielded for purposes both benevolent and malevolent. There is nothing inherently good or evil about it. Its moral value depends on the purpose to which it is put. At least, that is usually the case.
As a demonskin adept, you wield arcane power ripped from the depths of the Abyss, the home of demons. You incorporate the ritually treated skins of demons into your clothes and armor, and you use those skins to open conduits through which your spells are warped by the Abyss’s unutterable evil. Perhaps you believe that good ends justify evil means, but how long can you maintain your desire for good when you allow such evil to touch your soul? The power you wield is stolen, and the lords of the
Abyss do not take kindly to being robbed. Although this path brings great power, it is power that comes at a sometimes terrible price. Count yourself lucky if the worst price you pay is your life.


    Demon Fury (11th level): When you spend an action point to take an extra action, you and your allies gain a +3 bonus to attack rolls until the start of your next turn, and your enemies gain a +3 bonus to their attack rolls against you until the start of your next turn.
    Variable Resistance (11th level): Once per encounter as a minor action, you can change the damage type that you resist through your Dragon Soul or Wild Soul class feature. Choose the new damage type from those available in the class feature.
    Glimpse of the Abyss (16th level): When you score a critical hit, you and the target are blinded until the start of your next turn.

Demonskin Adept Attack 11Demon-Soul Bolts

You unleash a volley of howling, demonic souls torn from the Abyss to batter your foes.

Encounter        Arcane, Implement, Thunder
Standard Action      Ranged 10

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 1d8 + Charisma modifier thunder damage, and you slide the target 1 square.

Effect: Make the attack two more times against the same target or different ones.

Demonskin Adept Utility 12Demonic Wrath

Like a howling demon, you channel your pain into greater power for your spells.

Daily        Arcane
Minor Action      Personal

Requirement: You must be bloodied.

Effect: Until the end of the encounter, while you’re bloodied, your arcane attacks deal 1d6 extra damage on a hit.

Demonskin Adept Attack 20Swords of the Marilith

With a gesture, you fill the air about you with a marilith’s slashing swords.

Daily        Arcane, Implement, Zone
Standard Action      Close burst 3

Target: Each enemy in the burst

Attack: Charisma vs. Reflex

Hit: 3d6 + Charisma modifier damage

Effect: The burst creates a zone of whirling blades that lasts until the end of your next turn. When the zone appears, choose its effect:
• Any enemy takes 3d6 + your Charisma modifier damage if it starts its turn within the zone.
• Any enemy takes 1d6 + your Charisma modifier damage if it starts its turn within the zone. While within the zone, you and your allies gain a +4 power bonus to AC.

Sustain Minor: The zone persists, and you can change its effect.

Published in Player's Handbook 2, page(s) 149.