Demonslayer

"Run back to the Abyss and tell them I’m coming. Let them prepare their defenses and raise their armies. I look forward to obliterating them all!"

Prerequisite: Paladin

Embodiments of chaos and cruelty, demons are an affront to your faith, and you seek to destroy them at every opportunity. You have received special blessings and learned battle prayers that are anathema to the denizens of the Abyss. Your attacks pierce their unholy defenses, and simply being near you causes them pain. You won’t rest until every demon is dead.

All but the darkest and most vile of gods regard demons as a blight upon the cosmos and urge their followers to root out demonic threats wherever they appear. Most well-organized faiths support orders devoted to confronting demons; some anoint demonslayers from among the ranks of the faithful using ancient rituals.

DEMONSLAYER PATH FEATURES

    Demonslayer's Action (11th level): When you spend an action point to make an attack, the attack deals extra damage equal to one-half your level and ignores resistances.
    Demonslayer's Presence (11th level): Any demon that starts its turn adjacent to you takes damage equal to your Wisdom modifier. While any demon is adjacent to you, it can’t shift.
    Suppress Resistance (16th level): When you hit a creature that has variable resistance with a melee attack, you negate the resistance until the end of the creature’s next turn.

Demonslayer Attack 11Demonslayer’s Smite

You intone a prayer over your weapon, empowering it to overwhelm demonic defenses.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC. If the target is a demon, you gain a +2 bonus to the attack roll.

Hit: 3[W] + Strength modifier damage, and the target loses its resistances until the end of your next turn.

Special: Whenever a demon within 10 squares of you scores a critical hit or spends an action point, you regain the use of this power.


Demonslayer Utility 12Demonslayer’s Resistance

A gleaming halo surrounds you and blunts the attacks of your demonic foes.

Daily        Divine
Immediate Interrupt      Personal

Trigger: An enemy hits you

Effect: You gain resist 5 against damage dealt by the triggering enemy until the end of the encounter. If the triggering enemy is a demon, the resistance increases to 10, and the enemy is subject to your divine sanction until the end of the encounter.
Level 21: Resist 10, or resist 15 if the triggering enemy is a demon.


Demonslayer Attack 20Edict of Destruction

You recite words of divine law as you attack, twisting your prey’s very being.

Daily        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage, and the target is affected by your edict of destruction (save ends). Until the edict ends, roll a d4 at the start of each of the target’s turns to determine the edict’s effect at that time. If the target is a demon, roll two times and apply both results (if you roll the same number twice, roll again).
1. The target and each enemy adjacent to it take 1d10 + your Strength modifier damage.
2. The target gains vulnerable 5 to all damage until the end of your next turn.
3. The target is blinded until the end of your next turn.
4. The target takes a -2 penalty to attack rolls until the end of your next turn.

Miss: Half damage. At the start of the target’s next turn, roll a d4 to determine the effect, as above.


Published in Divine Power, page(s) 96.