Disciple of Winds

"The wind carries with it a voice of power, but only those who listen closely can hear it."

Prerequisite: Shaman, call spirit companion power

Just as the gentlest wind stirs grains of sand when it travels, so too do disciples of the winds take an active role in the events and lives they come into contact with during their wanderings. As a disciple of the winds, you are a shaman of wind spirits, from the gentle breeze that brings summer’s warmth to the ferocious storm that scours the land, ripping trees from the earth. You particularly honor Stormhawk, and that spirit’s range of emotions and thirst for vengeance are the standard by which you measure your own actions.

Although you sometimes choose to commune with the spirits of the wind among the aeries of great mountains, you seek adventure wherever the winds carry you, embracing happenstance and luck as omens of the wind spirits. If you arrive at a castle besieged by giants, you gladly join the fight against the invaders, because the winds led you there to take part in events. Where the winds travel, you follow, and you are no mere observer.


    Disciple of the Winds Action (11th level): When you spend an action point to take an extra action, each ally within 5 squares of you can shift 3 squares as a free action.
    Wind Shroud (11th level): When you use a primal healing power, you can slide the target 1 square.
    Wind's Resilience (16th level): If an enemy pulls, pushes, or slides an ally within 5 squares of you, you can slide that ally 1 square as a free action after the forced movement.

Disciple of Winds Attack 11Snatching Winds

Your spirit companion turns into a whirlwind, battering your enemies and lifting them into the air.

Encounter        Implement, Primal, Spirit
Standard Action      Melee spirit 1

Target: One or two creatures

Attack: Wisdom vs. Fortitude

Hit: 3d8 + Wisdom modifier damage. Until the end of your next turn, your allies can move through the target’s space, and the target can’t use opportunity actions.

Disciple of Winds Utility 12Shielding Winds

Wind spirits push your ally out of danger.

Encounter        Primal
Minor Action      Ranged 10

Target: One ally

Effect: Until the end of your next turn, when any enemy ends its movement adjacent to the target, you can slide the target 1 square as a free action.

Disciple of Winds Attack 20Hurricane's Fury

You call on the fury of Stormhawk, summoning storm winds that push your allies about the battlefield and scatter your enemies like rag dolls.

Daily        Implement, Primal
Standard Action      Close blast 5

Target: Each enemy in the blast

Attack: Wisdom vs. Reflex

Hit: 4d6 + Wisdom modifier damage, and you slide the target 2 squares. The target is dazed (save ends).

Miss: Half damage, and you slide the target 1 square. The target is dazed until the end of your next turn.

Effect: You slide each ally in the blast 3 squares.

Published in Primal Power, page(s) 79.