Disciple of the World Serpent

"The whole world rests in the coils of the great serpent. You would be wise to learn its ways."

Prerequisite: Shaman, call spirit companion power

The World Serpent, legend says, is among the greatest of the primal spirits that established the natural laws of the world and is one of the staunchest defenders of those laws. When a divine exarch and the servant of a primordial joined forces in an attempt to tamper with the natural order, the World Serpent simultaneously crushed the life from them both. The earth is said to rest in this mighty serpent’s coils, the motion of which shakes the ground.
As a disciple of the World Serpent, you are charged with maintaining the balance of the natural order and ensuring that creatures from beyond the mortal realm keep to their place. You wield the World Serpent’s power, using it to pierce your foes with its fangs or crush them in its coils. Your spirit companion hinders the movement of your enemies as the World Serpent’s coils echo through the space around it. The World Serpent’s venom empowers your evocations, poisoning creatures that break free of your power.

DISCIPLE OF THE WORLD SERPENT PATH FEATURES

    Grasping Spirit (11th level): Enemies treat squares adjacent to your spirit companion as difficult terrain.
    Spirit Shaman's Bounty (11th level): When you spend an action point to take an extra action, one ally adjacent to your spirit companion can spend a healing surge.
    Spirit Venom (16th level): Whenever an enemy saves against your shaman daily attack powers, that enemy takes 10 poison damage.

Disciple of the World Serpent Attack 11Serpent's Rebuke

The jaws of the World Serpent bite at your foe, stabbing through its mind and rooting it in place. Enemies that draw too close to the transfixed foe feel the echoes of its pain.

Encounter        Implement, Primal, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Wisdom vs. Will

Hit: 2d8 + Wisdom modifier psychic damage. Until the end of your next turn, the target is immobilized, and any enemy that enters a square adjacent to the target takes 5 psychic damage. An enemy takes this damage only once for each use of this power.


Disciple of the World Serpent Utility 12Seal of the Serpent

A twisting mark like a glowing green serpent appears on your enemy’s skin, drawing the attacks of your ally to unerringly strike the foe.

Encounter        Primal
Minor Action      Ranged 5

Target: One creature

Effect: Choose yourself or one ally within 5 squares of you. Until the end of your next turn, that character ignores cover, superior cover, concealment, and total concealment when attacking the target. In addition, the character can make ranged attacks against the target without having line of sight or line of effect to it.


Disciple of the World Serpent Attack 20Crush of the Serpent

You call on the spirit of the World Serpent to crush your enemy in its emerald coils.

Daily        Implement, Primal
Standard Action      Ranged 10

Target: One creature

Attack: Wisdom vs. Fortitude

Hit: The target is immobilized and takes ongoing 15 damage (save ends both).

  Aftereffect: The target is immobilized and takes ongoing 5 damage (save ends both).

Miss: The target is slowed and takes ongoing 5 damage (save ends both).


Published in Player's Handbook 2, page(s) 132.