"You have delayed your end, unclean spirit, but Kelemvor's judgement awaits."Prerequisite:
Any Divine class; worship Kelemvor
Some mistake Kelemvor's single-minded focus on destroying undeath as a doomed obsession. As a Doomguide of Kelemvor, you might be willing to grant that your focus is obsessive. But doom? Doom is reserved for the undead and for those who prevent the spirits of the dead from seeking their proper destinations.
DOOMGUIDE PATH FEATURES Blessings of Kelemvor (11th level)
: When you spend an action point to take an extra action, you gain a +2 bonus to all defenses until the end of your next turn. Doomguide's Geas (11th level)
: If you use a power that has the healing keyword, you restore an additional 2 hit points. While there are undead opponents within 10 squares of you, this benefit increases to 5 hit points. Doomguide’s Resolve (16th level)
: When you drop an enemy to 0 hit points or fewer, you can immediately make a saving throw against one effect that a save can end. If you drop an undead enemy to 0 hit points or fewer, you can instead immediately make saving throws against all effects that a save can end.
Doomguide Attack 11Kelemvor's Circle
You throw your arms wide to fling out a circle of holy radiance. Foes nearby burn, and undead creatures explode into white motes, but your allies are soothed by holy warmth.
Encounter Divine, Healing, Implement, Radiant
Standard Action Close burst 5
Target: Each enemy in the burst
Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier radiant damage.
Effect: Your allies in the burst regain 5 hit points, or 10 hit points if your attack hit at least one undead enemy.
Doomguide Utility 12Unsullied Heart
Kelemvor wards those whom you call friend. With his name you purge your ally of a baleful effect before it takes hold.
Immediate Interrupt Ranged 10
Trigger: You or an ally is hit by an attack against Fortitude or Will defense
Effect: The target of the attack gains a +5 power bonus to Fortitude or Will defense until the end of your next turn.
Doomguide Attack 20Kelemvor's Sword
You hold your blade high, and a holy fire envelops its length. Your strike is charged with dazzling, radiant power, and you and your allies are healed by Kelemvor’s grace.
Daily Divine, Healing, Radiant, Weapon
Standard Action Melee weapon
Attack: Strength vs. Reflex
Hit: 4[W] + Strength modifier radiant damage, and the target is dazed (save ends).
An undead creature hit by this power is stunned (save ends) rather than dazed.
Effect: You and each of your allies within 10 squares regain 15 hit points.
Published in Forgotten Realms Player's Guide, page(s) 50.