Doomsayer

"I speak for the cold darkness beyond the stars. I see the myriad ways that doom comes upon you."

Prerequisite: Warlock class, star pact

You wrap yourself in the fear of the darkness beyond the stars and use it as a shield against your enemies. In addition, you examine the strands of fate to issue proclamations of doom to all who stand against you.

DOOMSAYER PATH FEATURES

    Doomsayer’s Action (11th level): When you spend an action point to take an extra action, you also deal the extra damage of your Warlock’s Curse to all of your enemies currently affected by it. Doing so does not prevent you from dealing your Warlock’s Curse damage another time this turn.
    Doomsayer’s Proclamation (11th level): Enemies within 10 squares of you must roll two dice when rolling saving throws against fear effects. They must use the lower of the two rolls.
    Doomsayer’s Oath (16th level): When you are bloodied, you gain a +2 power bonus to attack rolls when you use a power that has the fear keyword.

Doomsayer Attack 11Fates Entwined

You lodge a painful psychic shard in your enemy’s brain that resonates whenever you take damage.

Encounter        Arcane, Fear, Implement, Psychic
Standard Action      Ranged 5

Target: One creature

Attack: Charisma or Constitution vs. Will

Hit: 2d8 + Charisma modifier or Constitution modifier psychic damage. Until the end of your next turn, when you take damage, the target takes half that amount of psychic damage.


Update (8/15/2011)
Updated in Class Compendium.

Doomsayer Utility 12Accursed Shroud

You envelop your enemy in an inky cloak of shadow that writhes and coils around him, twisting her attacks against you.

Daily        Arcane
Standard Action      Ranged 5

Target: One creature

Effect: You place your Warlock’s Curse upon the target. In addition, it must reroll any successful attack it makes while affected by your curse and take the new result.


Doomsayer Attack 20Long Fall into Darkness

You point a finger at your foe, and a gaping pit opens beneath him. The pit is merely a figment of his imagination, but he plunges into the darkness nonetheless until, at last, he hits the bottom.

Daily        Arcane, Fear, Illusion, Implement, Psychic
Standard Action      Ranged 20

Target: One creature

Attack: Charisma or Constitution vs. Will

Hit: 4d8 + Charisma modifier or Constitution modifier psychic damage, and the target is stunned until the end of its next turn and knocked prone.

Miss: Half damage, and the target is dazed until the end of its next turn.


Update (8/15/2011)
Updated in Class Compendium.

Published in Player's Handbook, page(s) 140, Class Compendium.