Many wizards study the ways of dragons. What better source of ancient lore and potent magic, after all, than creatures capable of living a thousand years or more? You, too, have chosen to study these great beasts, but because you believe them a menace or a great evil. For whatever reason, you hone your spells to best counter and destroy the legendary creatures.
DRACONIC ANTITHESIS PATH FEATURES Countering Thesis (11th level)
: When you take damage of a certain type, you gain resist 5 against that damage type until the end of your next turn. Dragon-Slayer's Action (11th level)
: You can spend an action point to reroll an attack roll against a dragon, or to end a condition currently affecting you that originated from a dragon, and that a save can end. Using this feature replaces the normal action point benefit of taking an extra action. Sky-Slayer (16th level)
: You gain a +1 bonus to attack rolls against flying creatures.
Draconic Antithesis Attack 11Energy Dispersal
Your arcane gesture drains away energy within the target, weakening its ability to use its powers.
Encounter Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 3d8 + Intelligence modifier damage, and the target is slowed until the end of your next turn. Choose a damage type keyword. The target cannot use a power that has that keyword until the end of your next turn.
Draconic Antithesis Utility 12Earth-Binder
Flying creatures acquire an indisputable gravity in your presence.
Minor Action Personal
Effect: Until the end of the encounter, you gain an aura 5. A creature that starts its turn in your aura loses its fly speed until it starts its turn outside your aura.
Draconic Antithesis Attack 20Energy Disruption
Your swift spell dissipates the dragon’s breath without harm—to you or your allies.
Daily Arcane, Implement
Immediate Reaction Ranged 10
Trigger: An enemy within range makes a close or area attack with a damage type keyword
Target: The triggering creature
Attack: Intelligence vs. Fortitude
Hit: 4d10 + Intelligence modifier damage, and the target’s attack is canceled. If the attack is not at-will, it is considered expended. The target can choose a different use for the action.
Miss: Half damage and the target takes a -3 penalty to the triggering attack’s rolls.
Published in Dragon Magazine 369, page(s) 52.