"My sword, my shield, and my faith are all I need to confront the most terrifying monsters."

Prerequisite: Paladin

A champion must fight many monsters, and the most savage and ferocious of these are dragons. They sport a daunting arsenal of claws, fangs, stings, roars, and breath weapons, and they are protected by iron-hard scales and supernatural vitality. Many also have a wicked, calculating intelligence. Few warriors stand a chance against such foes, but you have made it your duty to protect defenseless folk against their depredations. You seek out all destructive monsters—including other fantastic beasts such as manticores, wyverns, and sphinxes—and put an end to their reigns of terror.

You might be a hunter of some skill, but you do not rely on patient stalking, trap-setting, or sudden ambush to defeat your sworn enemies. You meet monsters openly in chivalrous combat, pitting your skill and courage against fiery breath and flashing fang. It’s a fair fight.


    Dragonslayer's Action (11th level): When you spend an action point to take an extra action, you also gain a +2 bonus to all defenses against creatures marked by you. This bonus lasts until the end of your next turn.
    Dragonslayer's Challenge (11th level): The first time you mark a target during an encounter, you gain a +2 bonus to damage rolls against that target until that mark ends. The bonus increases to +4 at 21st level.
    True Heart (16th level): You gain a +2 bonus to Will against fear effects.

Dragonslayer Attack 11Challenging Smite

Your strike demands the attention of your chosen enemy, and that enemy ignores you at its peril.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature marked by you

Attack: Charisma vs. AC

Hit: 3[W] + Charisma modifier damage. Until the start of your next turn, your divine sanction and divine challenge deal 10 extra radiant damage.

Dragonslayer Utility 12Deflect the Blast

You take shelter behind your trusty shield, protecting a nearby friend as well.

Encounter        Divine
Immediate Interrupt      Melee 1

Trigger: A close or an area attack against AC or Reflex damages you

Requirement: You must be using a shield.

Effect: You take only half damage from the triggering attack. The damage is also halved against one adjacent ally who took damage from the triggering attack.

Dragonslayer Attack 20Ground the Foe

The power of your prayer hurls your foe to the ground.

Daily        Divine, Force, Implement
Standard Action      Ranged 10

Target: One creature

Attack: Charisma + 2 vs. Reflex

Hit: 5d6 + Charisma modifier force damage, and the target is knocked prone and immobilized (save ends).

  Aftereffect: The target is slowed and cannot fly (save ends both).

Miss: Half damage. The target is slowed and is clumsy while flying (save ends both).

Published in Divine Power, page(s) 97.