Dread Fang

"You’re caught in my web of shadows, poor little insect. Now it’s time to die."

Prerequisite: Drow, rogue

Deceive your prey into a weak tactical position. Strike without being seen. Kill without allowing a counterattack. Don’t sever a limb when you can cut off the head. Reward your enemies with death so horrifying that all others fear to oppose you. Live to fight again. All of these are drow rules of warfare, which young drow learn well just to get by in their treacherous society.
    The drow are famous for slaughter, murdering all who get in their way. Countless folk have suffered the cruel kiss of a drow priestess’s whip or the vile magic of a drow warlock. Innumerable slaves have lived and died as the wicked and capricious whims of their drow masters demanded. From this world you have come, and like others before you, you have found sanctuary in the arts of death. You learned the rudiments of drow warfare among your school-age peers. You mastered the blade-and-crossbow fighting style of the drow warrior to improve your station among your people. Better to be a valued killer than a slave or a sacrifice.
    Maybe you smelled the deceptions and half-truths in your society, put up with the lies of the Spider Queen, until you could take no more. Perhaps the internecine warfare between drow houses left you without allies in the vast Underdark. You abandoned your past. Estranged from your homeland, you joined with other wanderers and continued your training. You have sought to become death incarnate and have succeeded well beyond the normal warriors of your people.


    Dread Sneak Action (11th level): When you spend an action point to make an attack against a target granting combat advantage to you, you can deal Sneak Attack damage even if you have already dealt Sneak Attack damage during this round.
    Spider Assassin (11th level): You deal one extra die of Sneak Attack damage against a target that could not see you at the start of your turn.
    Sinister Presence (16th level): When you reduce an enemy to 0 hit points, pick a second enemy within 5 squares of you. You gain combat advantage against the second enemy until the end of your next turn.

Dread Fang Attack 11Fang and Web Strike

With expert precision, you drive your blade through your opponent and loose a bolt at the same time.

Encounter        Martial, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a crossbow and a light blade.

Target: One or two creatures

Attack: Dexterity vs. AC (melee or ranged), two attacks

Hit: 2[W] + Dexterity modifier damage per attack.

Special: Using this power doesn’t provoke opportunity attacks.

Dread Fang Utility 12Spider Feint

You feint, causing your opponent to flinch as you slip past.

Encounter        Martial, Weapon
Minor Action      Close burst 5

Target: One creature in the burst you can see

Effect: You gain a +5 bonus to AC against the target’s opportunity attacks until the end of your next turn.

Dread Fang Attack 20Venomous Sting

Using your dark fey power, you deliver a deep and toxic wound.

Daily        Martial, Poison, Reliable, Weapon
Standard Action      Melee or Ranged weapon

Requirement: must be wielding a crossbow or a light blade.

Target: One creature

Primary Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage. Make a secondary attack against the target.

  Secondary Attack: Dexterity vs. Fortitude

  Hit: The target is weakened and takes ongoing 5 poison damage (save ends both).

Published in Martial Power, page(s) 91.