Dread Imperator

"When the gods command, I make sure you obey."

Prerequisite: Avenger, Censure of Unity class feature, oath of enmity power

In the days of the human empire of Nerath, many temples and faiths were wealthy and widespread enough to give rise to powerful hierarchies, kingdom-spanning organizations that often wielded both religious and secular power. These empires of faith lapsed into disorder when Nerath fell. Temples lost touch with each other, local leaders split from their distant masters, and disaffected people abandoned the great temples for generations. But in a few places, the titles and trappings of the old hierarchies survive. Imperators are among these surviving traditions, a reminder of the days when archpriests maintained temple armies led by imperators, ruled over estates, and sponsored vigilant orders of inquisitors to ferret out dissent and disloyalty.

As a dread imperator, you have been invested in accordance with the old ways. Even though your deity’s faith is only a shadow of its former kingdom-spanning glory, you still wield divine authority against your deity’s enemies. You have the power to compel obedience from your foes and inspire loyalty in your allies. You are a guardian of what you consider the right path, tirelessly seeking out foes both hidden and open. The day will come when the faith is restored throughout the lands, and you mean to be there to see it.

DREAD IMPERATOR PATH FEATURES

    Deceptive Control (11th level): When your oath of enmity target misses you with an attack, your allies gain combat advantage against that target until the end of its next turn.
    Imperious Action (11th level): When you spend an action point to take an extra action, you also slide an enemy within 5 squares of you 1 square or slide an ally within 5 squares of you 3 squares.
    Templar Reaction (16th level): When any ally scores a critical hit against your oath of enmity target, you can make an opportunity attack against that target if it is within your reach. You gain a bonus to the damage roll equal to your Intelligence modifier.

Dread Imperator Attack 11Soul Stab

A twist of your blade is a twist in your enemy’s soul, wrenching it sideways to strike its companion.

Encounter        Charm, Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage, and you slide the target 2 squares. The target then makes a basic attack against a creature of your choice.


Dread Imperator Utility 12Crown of Souls

The radiant crown settling on your brow symbolizes your mastery. Shadows of the crown flash above your companions.

Daily        Divine, Stance
Minor Action      Personal

Effect: Until the stance ends, whenever you make multiple attack rolls at one time against your oath of enmity target and they would all hit, choose an ally within 5 squares of you. That ally gains a +1 power bonus to attack rolls and all defenses until the end of your next turn.


Dread Imperator Attack 20Imperator's Judgment

You deliver a punishing blow to your foe while pronouncing judgment against it. For a moment, your divine authority compels it to obey you.

Daily        Charm, Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage, and the target is dominated until the end of your next turn.

Effect: You gain another use of your soul stab power for this encounter.


Published in Divine Power, page(s) 22.