Dreamwalker

"When I dream, I give a whole new meaning to the concept of sleepwalking."

Prerequisite: Psion

Psions who devote their full attention to lucid dreaming can fashion themselves a dream form capable of acting in the waking world, even while the psion remains conscious.

DREAMWALKER PATH FEATURES

    Dreaming Advantage (11th level): When you spend an action point to make a psionic attack, you gain combat advantage for that attack against any enemy adjacent to your dream form.
    Manifest Dream Form (11th level): You gain the manifest dream form power.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Dreaming Manifestation (16th level): When you use a psionic attack power that is an area burst, you can target one additional enemy that is outside the burst and adjacent to your dream form.

Dreamwalker Feature Manifest Dream Form

A hazy image of yourself, your dream form manifests nearby.

At-Will        Conjuration, Psionic
Free Action      Close burst 10

Trigger: You spend 1 power point or more to augment a psionic power

Effect: You conjure your dream form in an unoccupied square in the burst. It lasts until you fall unconscious, until you dismiss it as a minor action, or until you use this power again. Your dream form occupies its square, and you and your allies can move through it. When you take a move action, you can also move your dream form a number of squares equal to your speed. You can see and hear as if you were in your dream form’s square, and you can use powers as if you were there. Your dream form can flank with your allies, and you gain combat advantage against any target your dream form is flanking. Your dream form can be attacked, although it lacks hit points. If it takes any damage, it disappears. It is immune to your attacks.


Dreamwalker Attack 11Dream Blade

Your dream form lashes out with a blade of psychic energy at a nearby foe and hinders any enemies that try to pass by it.

Encounter        Implement, Psionic, Psychic
Standard Action      Close burst 5

Effect: Your dream form makes the following melee attack. If your dream form isn’t present, you use manifest dream form as part of this power, and then your dream form makes the attack.

  Target: One creature adjacent to your dream form

  Attack: Intelligence vs. Reflex

  Hit: 2d8 + Intelligence modifier psychic damage.

  Effect: Until the end of your next turn, squares adjacent to your dream form are difficult terrain for your enemies.

Augment 2

Target: Each enemy adjacent to your dream form


Dreamwalker Utility 12Dream Stride

Stepping through the realm of dreams, you and your dream form switch places.

Encounter        Psionic, Teleportation
Move Action      Personal

Effect: You and your dream form teleport, swapping positions.


Dreamwalker Attack 20True Dream Form

You fashion a replica of your strongest dreams and send it forth to do your bidding.

Daily        Implement, Psionic, Psychic, Summoning
Standard Action      Ranged 20

Effect: You summon your true dream form in an unoccupied square within range. Your true dream form is Medium and has speed 6 and fly 6 (hover). You can see and hear as if you were in your true dream form’s space, and you can use powers as if you were there. Your true dream form can flank with your allies, and you gain combat advantage against any target your true dream form is flanking. You can give your true dream form the following special command. On the turn you summon your true dream form, you give that command as part of using this power.

  Standard Action: Melee 1; targets one creature; Intelligence vs. Reflex; 3d8 + Intelligence modifier psychic damage, and ongoing 5 psychic damage (save ends).

Instinctive Effect: If you haven’t given your true dream form any commands by the end of your turn, it uses one of your psionic at-will attack powers that has the implement keyword against an enemy of your choice. It can’t augment the power.


Published in Player's Handbook 3, page(s) 95.