Element Unchained

"Now I’m free—to kick your ass."

Prerequisite: Genasi

Ameth’s closest friend and advisor, Sot-Olmat, pioneered a discipline of rigorous mastery over the elements within a genasi. It is a discipline that one can master through a combination of meditation on a simple mantra and a series of exercises that look harmless but serve to unlock elemental potential within the genasi. The mantra is a repetition in Primordial regarding one’s elemental affinity: “Fire cannot be chained,” or “Water cannot be chained.” Some manifestations require the mantra be changed: “Earth is not chained; earth is the chain.” “Acid consumes all chains.” Sot-Olmat developed this path while a slave, and he continues to expose himself to danger to teach the rudiments of it to other enslaved genasi.
    A genasi who studies this discipline becomes impossible to bind or cage. He or she can escape bonds of all sorts swiftly, becoming a master of escape artistry through the mastery of the elemental nature innate to every genasi.

ELEMENT UNCHAINED PATH FEATURES

    Elements Unleashed (11th level): When you use an encounter or daily attack power, you can deal damage of any type that any of your manifestations grant you resistance against instead of the type or types of damage which the attack normally deals.
    Liberating Action (11th level): When you spend an action point to take an extra action, you and each ally within 5 squares of you ignores the slowed, immobilized, and restrained conditions until the end of your next turn.
    Unchained Assault (16th level): When you hit with an attack while you are slowed, immobilized, or restrained, you end slowing, immobilizing, or restraining effects currently affecting you.

Element Unchained Attack 11Elemental Eruption

You disappear into a burst of energy and reform elsewhere.

Encounter        Acid, Cold, Fire, Lightning, Poison, Psychic, Teleportation
Standard Action      Close burst 2

Target: Each creature in the burst

Attack: Primary ability + 6 vs. Reflex
Level 21: Primary ability + 9 vs. Reflex

Hit: 2d8 + primary ability modifier acid, cold, fire, lightning, poison, and psychic damage.

Effect: You teleport to any square in the burst or any square adjacent to the burst.


Element Unchained Utility 12Elemental Transposition

You dissipate into your constituent elements, reforming once danger is past.

Encounter        Zone
Standard Action      Close burst 2

Effect: The burst creates a lightly obscured zone that lasts until the end of your next turn. You are removed from play until the start of your next turn, when you return to a square within the zone.


Element Unchained Attack 20Duplicate Escape

The elements that compose you are everywhere, and you manipulate them into simulacra of you to confound your enemies.

Daily        Conjuration, Teleportation
Standard Action      Close burst 5

Effect: You conjure a duplicate of you in up to 4 squares in the burst. Each duplicate makes a single-target at-will ranged or melee attack against a different creature using your basic attack. A duplicate lasts until the end of your next turn, is indistinguishable from you, and can be attacked. A duplicate that takes damage is destroyed.

Sustain Minor: You and any one duplicate can teleport, swapping places, then each duplicate moves your speed. In addition, the duplicates persist until the end of your next turn.


Published in Dragon Magazine 391.