Any elemental attack power
The most devoted students of the elements often withdraw from the society of fellow mortals to contemplate the deep truths of existence. You have chosen the lonely path of the elemental anchorite, dedicating yourself to a life of austerity and reflection. When your companions return to home, family, and high honors after their adventures, you instead seek solitude in places of great elemental power. The secrets of the universe are engraved in the stone of mighty mountains and whispered by the winds that sigh across lonely deserts.
Some elemental anchorites seek isolation in order to master ever more formidable abilities, using elemental essence to further whatever purposes they deem important. Others are more philosophical, and view themselves as servants of balance who act to check the excesses of forces, monsters, or villains that disturb the natural equilibrium of the world. The purpose to which you put your understanding of elemental forces is ultimately up to you.
ELEMENTAL ANCHORITE PATH FEATURES Anchorite’s Action (11th level)
: When you spend an action point, you can end all immobilizing or restraining effects on yourself. In addition, you gain a +2 bonus to elemental attack rolls until the start of your next turn. Anchorite’s Stability (11th level)
: Whenever you would be knocked prone or subjected to forced movement, you can make a saving throw to remain standing or to negate the forced movement. Elemental Sustenance (16th level)
: When you use a daily elemental power, you can spend a healing surge.
Elemental Anchorite Attack 11Force of Balance
You strike with perfectly measured force, using elemental power to maximize the impact of your attack.
No Action Special
Trigger: You hit an enemy with an elemental attack power.
Effect: The triggering attack deals 1[W] extra damage if it is a weapon attack or 1d8 extra damage if it is not a weapon attack, and the target falls prone.
Elemental Anchorite Utility 12Shielding Element
You retain the energy of an elemental attack, shaping it into a short-lived shield to protect yourself.
Encounter Elemental, Varies
Minor Action Personal
Requirement: You must have hit an enemy with an acid, cold, fire, lightning, or thunder attack during this turn.
Effect: Until the end of your next turn, you gain resist 10 to one damage type of the attack (one of the types noted above). In addition, any enemy that hits you with a melee attack before the end of your next turn takes 10 damage of that type.
Elemental Anchorite Attack 20Elemental Transcendence
You draw upon the matter surrounding you to increase the intensity of your elemental attacks.
Daily Elemental, Stance
Minor Action Personal
Effect: You assume the elemental transcendence stance. Until the stance ends, your elemental weapon attacks deal 1[W] extra damage, and your elemental nonweapon attacks deal 1d8 extra damage. In addition, any enemy that ends its turn adjacent to you takes 10 damage.
Published in Heroes of the Elemental Chaos, page(s) 124.