Emerald Guardian

"As long as I draw breath, no stain on this world will last."

Prerequisite: Warden

As an emerald guardian, you are nature’s stalwart protector, wandering the world in search of corruption and purging it. You and your fellow guardians staunchly oppose those who bend magic to sinister ends, and much of your efforts are dedicated to containing such threats. You seek to restore the balance that is central to the prosperity of all living things.

The primal power of life infuses an emerald guardian. Wherever you go, blight fades, flowers blossom, and the power of nature is reinvigorated. As an emerald guardian, you lend this healing presence to your allies, helping them withstand enemy attacks.


    Distracting Action (Emerald Guardian) (11th level): When you spend an action point to take an extra action, one ally adjacent to you before or after you take the action can shift his or her speed as a free action.
    Primal Blessing (11th level): When you succeed on a saving throw at the start of your turn, one ally adjacent to you can make a saving throw with a +2 bonus.
    Emerald Fury (16th level): When you hit an enemy with your warden’s fury power, you push that enemy 3 squares, and then one ally adjacent to that enemy gains 10 temporary hit points.

Emerald Guardian Attack 11Defiler's Doom

A target that flees from your first attack is drawn back to face a second.

Encounter        Primal, Teleportation, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage. If the target is not adjacent to you at the end of its next turn, you teleport it to a square adjacent to you and make a melee basic attack against it as a free action.

Emerald Guardian Utility 12Preservation of the Wild

The spirits of nature destroy lingering magic at your command.

Daily        Primal
Standard Action      Close burst 3

Effect: All conjurations and zones in the burst are destroyed. In addition, ongoing necrotic damage ends on each creature in the burst.

Emerald Guardian Attack 20Form of the Life-Giver

You appear to increase in size as you take on the form of the legendary life-giver, granting vitality to your allies.

Daily        Healing, Polymorph, Primal
Minor Action      Personal

Effect: You assume the guardian form of the life-giver until the end of the encounter. While you are in this form, your size is Large. In addition, you gain resist 20 necrotic. Any ally that starts his or her turn within 3 squares of you regains 5 hit points.
Once during this encounter, you can use the Form of the Life-Giver Attack power while you are in this form.

Form of the Life-Giver Attack

Encounter      Healing, Polymorph, Primal, Weapon
Standard Action      Melee weapon + 1 reach

Target: One creature

Attack: Strength vs. Fortitude

Hit: 2[W] + Strength modifier damage, and you knock the target prone. The target is stunned (save ends).

  Each Failed Saving Throw: One ally within 3 squares of the target can spend a healing surge.

Miss: Half damage, and the target is dazed (save ends).

  Each Failed Saving Throw: One ally within 3 squares of the target can spend a healing surge.

Requirement: The power Form of the Life-Giver must be active in order to use this power.

Published in Primal Power, page(s) 109.