Enemy of the Abyss

"The Abyss has marked me and made me outcast, giving me in a single act the power and the will to destroy it."

Prerequisite: Genasi, corrupt manifestation

Despite the petty discrimination that Abyssal genasi endure, they make their own way through the world. Some flourish; many falter. A few look beyond the unpleasantness of the world to the true cause of their pain: the Abyss.
You have declared war on the source of your corruption, but you do not deny the power that the Abyss has granted you. Instead, you have decided to seize as much of the Abyss's power as you can grasp, and will turn this power back on its source, wielding it against the forces of the Abyss.

ENEMY OF THE ABYSS PATH FEATURES

    Abyssal Blood Action (11th level): When you spend an action point to take an extra action and you are bloodied, any enemy within 3 squares of you takes ongoing 5 damage (save ends), and you gain regeneration 5 until no enemy has ongoing damage from this feature.
    Steal from the Abyss (11th level): When you use your corrupt manifestation racial power, you gain a +2 bonus to your next attack roll, and each demon within 10 squares of you takes a –2 penalty to its next attack roll.
    Abyssal Presence (16th level): You ignore the resistances of demons within 5 squares of you.

Enemy of the Abyss Attack 11Abyssal Rend

Channeling the Abyss’s evil, your fingertips tear through your foe’s armor and flesh—more so if you can smell its blood.

Encounter  
Standard Action      Melee touch

Target: One creature

Attack: Strength or Intelligence + 6 vs. Fortitude
Level 21: Strength or Intelligence + 9 vs. Fortitude

Hit: 3d10 + Strength or Intelligence modifier damage. If the target is bloodied, it takes 1d10 extra damage.


Enemy of the Abyss Utility 12Demonskin Meditation

You wrap yourself in a sheathe of demon’s energy, protecting yourself from a variety of elements.

Daily  
Minor Action      Personal

Effect: Choose a damage type: acid, cold, fire, lightning, or thunder. You gain resistance to that damage type equal to one-half your level until the end of the encounter.


Enemy of the Abyss Attack 20Abyssal Command

As the Abyss stains your bloodline, you corrupt another’s body and mind.

Daily        Charm, Reliable
Standard Action      Melee touch

Target: One creature

Attack: Strength or Intelligence + 9 vs. Will

Hit: 2d10 + Strength or Intelligence modifier damage, and the target is dominated (save ends). If the target is a demon, it takes a –2 penalty to saving throws against this effect.
Aftereffect: The target is dazed (save ends).


Published in Dragon Magazine 380, page(s) 21.