"Bend an ear and listen close. You don’t want to miss this, do you? That’s the way—calm and easy. See how easily you’ve fallen under my sway?"Prerequisite:
You are a figure of rumor and local folklore. You learned your craft from the First Order, ascended quickly to the Second Order, and made your pacts to the invisible magi of the Third Order. In return for your devotion, they have given you the power to beguile and warp minds.
Your ways are mysterious and frightening to other creatures. When you use your spells, and even when you speak, people sit and listen, enraptured by the hypnotic sound of your words and mesmerized by your eyes. Few ever realize what they risk upon meeting your ensnaring gaze or listing to your enthralling voice. Those who do realize your true power consider themselves lucky to have survived the experience.
ENTRANCING MYSTIC PATH FEATURES Maddening Action (11th level)
: When you spend an action point to take an extra action, one creature within 5 squares of you takes ongoing 5 psychic damage (save ends). Mystic Rapture (11th level)
: Each enemy that enters a space within 3 squares of you or that starts its turn there takes a -5 penalty to saving throws against charm effects and a -2 penalty to all other saving throws. Mystery Given Form (16th level)
: You gain a +1 bonus to the attack roll of each charm power you use. If you use an encounter attack power that has the charm keyword and miss all targets with the attack, you don’t expend the use of that power.
Entrancing Mystic Attack 11Hekiah's Trance
Your foe becomes lost in your eyes, shuffling in the direction of your gaze.
Encounter Arcane, Charm, Implement, Psychic
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage, and you slide the target a number of squares equal to your Charisma modifier. The target is slowed until the end of your next turn.
Entrancing Mystic Utility 12Shroud of Adeptus
Your enemy moves to strike you, but you stare into its eyes and rob the creature of its will.
Daily Arcane, Charm
Immediate Reaction Ranged 5
Trigger: An enemy within 5 squares of you misses you with an attack
Target: The triggering enemy
Effect: The target is dazed until the end of your next turn.
Entrancing Mystic Attack 20Ultimatum of the Third Order
You speak in a secret tongue, assaulting the minds of your foes and presenting them with a mental dilemma.
Daily Arcane, Charm, Implement, Psychic
Standard Action Close burst 5
Target: Each enemy in the burst
Attack: Charisma vs. Will
Hit: The target chooses either to be stunned until the end of your next turn, or to take ongoing 20 psychic damage (save ends).
Miss: The target chooses either to be dazed until the end of your next turn, or to take ongoing 10 psychic damage (save ends).
Published in Arcane Power, page(s) 89.