Essence Mage

"I am arcana incarnate, and I know magic’s true form."

Prerequisite: Sorcerer

Your arcane power is innate. An essential part of your being is bound to the magic you use. You are capable of transforming yourself into spell energy and warping your body into versatile forms. By learning to see inside yourself and reshape your very soul, you transcend the limits of mortality.

ESSENCE MAGE PATH FEATURES

    Energy Essence (11th level): If you hit with an arcane attack power that deals more than one type of damage, you deal 1d6 extra damage.
    Essential Action (11th level): When you spend an action point to take an extra action, you gain a +4 bonus to attack rolls with arcane powers until the start of your next turn.
    Essential Resistance (16th level): Whenever you gain resistance, increase that resistance by 3 (or by 4 at 21st level and higher).

Essence Mage Attack 11Essence of Arcane Blood

The magic infused in your being bursts from your body, rending your foe with chaotic destruction.

Encounter        Arcane, Implement ; Varies
Standard Action      Ranged 20

Target: One creature

Attack: Charisma vs. Reflex

Hit: 3d8 + Charisma modifier damage. Choose two damage types from among acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, and thunder. The attack deals damage of these two types. Until the end of your next turn, you gain combat advantage against all targets of your arcane attacks.


Essence Mage Utility 12Essence Form

Your body vanishes, leaving behind a miasma of rippling, sparking arcane energy.

Encounter        Arcane
Minor Action      Personal

Effect: You become insubstantial until the end of your next turn. If you hit with an arcane power while you are insubstantial, you gain temporary hit points equal to onehalf your level + your Charisma modifier.


Essence Mage Attack 20Protective Essence

As you strike out with an explosion of magical force, your body is veiled in swirls of kaleidoscopic color that protect you from attacks.

Daily        Arcane, Force, Implement
Standard Action      Close burst 2

Target: Each enemy in the burst

Attack: Charisma vs. Reflex

Hit: 4d6 + Charisma modifier force damage.

Miss: Half damage.

Effect: Until the end of the encounter, you gain resist 5 to all damage. Until the end of the encounter, each time you use an arcane power, each enemy adjacent to you takes damage equal to your Charisma modifier.


Published in Arcane Power, page(s) 45.