Everflame Guardian

"The first fire burned the hottest."

Prerequisite: Shaman

When Everflame first sparked upon the world, it left behind fires that burned without fuel, stoked only by Everflame’s essence. Guided by the spirits, shamans gathered these embers and tended to them. Even though Everflame originated outside the world, with time and careful tending by these Everflame guardians, its fires became part of the natural order.

As an Everflame guardian, you embrace two equal tasks. On one hand, you search for demons, devils, primordials, and other creatures that have intruded into the world, scouring them with the fiery might of Everflame. On the other hand, you seek to ensure that new life rises in the aftermath of great calamity. Whether a volcanic eruption destroys a region, a great fire burns a forest, or a legion of monsters disrupts the natural order, you seek to nurture the world back to health, believing that no force, not even Everflame itself, can extinguish hope or life.


    Everflame Action (11th level): When you spend an action point to take an extra action, each ally within 5 squares of you regains 5 hit points, and each enemy within 5 squares of you gains vulnerable 5 fire until the end of your next turn. In addition, each enemy within 5 squares of you that has fire resistance or immunity to fire loses it until the end of your next turn.
    Guardian of the Flame (11th level): You gain resist 5 fire. If you already have fire resistance, it increases by 5.
    Renewing Flames (16th level): When you heal an ally with a primal healing power, one enemy adjacent to that ally takes 5 fire damage.

Everflame Guardian Attack 11Spark of Life

Flames erupt around your enemies, charring their flesh while comforting your allies.

Encounter        Fire, Healing, Implement, Primal
Standard Action      Area burst 1 within 10 squares

Target: Each enemy in the burst

Attack: Wisdom vs. Reflex

Hit: 3d6 + Wisdom modifier fire damage.

Effect: Each bloodied ally in the burst regains 5 + your Wisdom modifier hit points.

Everflame Guardian Utility 12Guardian's Shield

You draw forth a tiny shard of Everflame. Under its halo, life flourishes.

Encounter        Fire, Primal
Minor Action      Close burst 2

Target: You and each ally in the burst

Effect: Each target gains resist 5 to all damage until the end of your next turn. The first time any enemy deals damage to the target before the end of your next turn, that enemy takes 5 fire damage.

Everflame Guardian Attack 20Elder Flame

You call forth a living piece of Everflame and set it against your enemies.

Daily        Conjuration, Fire, Implement, Primal
Standard Action      Ranged 10

Effect: You conjure a shard of Everflame in an unoccupied square within range. The shard lasts until the end of the encounter. When any ally within 2 squares of the shard hits an enemy, the attack deals 1d10 extra fire damage to that enemy. As a move action, you can move the shard 5 squares. You can use the Elder Flame Attack power, centered on the shard. Doing so destroys the shard.

Elder Flame Attack

Encounter      Conjuration, Fire, Implement, Primal
Minor Action      Close burst 2

Target: Each enemy in the burst

Attack: Wisdom vs. Will

Hit: 4d8 + Wisdom modifier fire damage.

Requirement: The Elder Flame power must be active for you to use this power.

Published in Primal Power, page(s) 80.