Falling Needle Itinerant

"Travel swiftly as you must, but fight as fluidly as you can."

Prerequisite: Monk

Fat Aloisus teaches any he meets who have the skill and the will to learn. In like manner, those he teaches are instructed to pass on his training to those whom they meet. Whether they wander for love of maps and food, a search for truth, a lust for treasure or adventure, or a noble quest, their wandering is aided by the lessons they learn from other travelers.
    As a student of the Falling Needle practice and an itinerant, your techniques aid you—typically when others decide to attack you. You move swiftly on the road and in the heat of combat. You might be struck, but you do not remain in place for a second blow.

FALLING NEEDLE ITINERANT PATH FEATURES

    Falling Needle Training (11th level): When you use a monk power or monk paragon path power to shift, you shift 1 additional square.
    Itinerant Action (11th level): When an attack hits you, you can spend an action point as an immediate interrupt to gain a +4 bonus to all defenses until the end of your next turn.
    Path of the Itinerant Monk (11th level): You gain a +2 bonus to Endurance checks. In addition, when you are traveling in a group of eight or fewer, increase that group’s overland speed by 10 miles per day.
    Falling Needle Mastery (16th level): You gain a +1 bonus to AC and Reflex.

Falling Needle Itinerant Attack 11Fallen from the Thread [Attack Technique]

You pass right through your enemies’ grasp, even when one has you held.

Encounter        Full Discipline, Implement, Psionic
Standard Action      Melee touch

Effect: Before or after the attack, you shift your speed. You can shift through enemies during this movement.

Target: One or two creatures

Attack: Dexterity vs. Reflex

Hit: 2d8 + Dexterity modifier damage.


Fallen from the Thread [Movement Technique]

You pass right through your enemies’ grasp, even when one has you held.

Encounter      Full Discipline, Psionic
Minor Action      Personal

Effect: If any creature is grabbing you, you automatically end that grab and then shift 1 square.


Falling Needle Itinerant Utility 12Wind-Blown Pine

As a wind through the boughs of a tree, you flow through your enemies.

Encounter        Psionic
Move Action      Personal

Effect: You shift twice your speed. You can shift through enemies during this movement.


Falling Needle Itinerant Attack 20Threading the Eye

Your gentle extension of a single finger nevertheless passes easily through flesh and bone.

Daily        Implement, Psionic
Standard Action      Melee touch

Target: One creature

Attack: Dexterity + 4 vs. Reflex

Hit: 4d10 + Dexterity modifier damage.

Effect: Until the end of the turn, you can use the movement technique from any at-will or encounter monk power you know, even if it is expended. Doing so does not expend that movement technique if it has not already been expended.


Published in Dragon Magazine 389.