Familiar Keeper

"If you lay a hand on my familiar, you will have no hands left!"

Prerequisite: Arcane power source, familiar

Nothing is more precious to you than your familiar. The connection between you is deeper than that of a master and servant. Your accomplishments are the familiar’s, too, and your thoughts are so often in synch that you practically share the same mind. Your familiar grows in power because of the strength of your bond, and arcane energy infuses its being more and more. As your reputation builds, your familiar is a part of your legend. When you begin to hear bard’s tales about you, your familiar is mentioned (and sometimes receives top billing), and artistic representations of you show your companion, too.
Your path features all relate to your familiar, and your powers work only if your familiar is in active mode. Since it’s important that your familiar stick around if you want to make full use of it, take some familiar feats (from Arcane Power) to increase its defenses and to gain other benefits.

FAMILIAR KEEPER PATH FEATURES

    Familiar Action (11th level): When you spend an action point to take an extra action, you can return your familiar to normal if it has been destroyed. It can return either in passive mode or in active mode, and if you choose active mode, place it in any square within 20 of you.
    Familiar Forms (11th level): You can choose a second form for your familiar. You can use a minor action to switch your familiar between forms. For example, you could have a familiar that changes between cat form and owl form. If you retrain the Arcane Familiar feat to replace your familiar, you can replace both forms.
    Familiar Movement (16th level): When your familiar is in active mode, it does not provoke opportunity attacks when moving.

Familiar Keeper Attack 11Familiar Surge

Pure magical essence explodes from your familiar, opening the path for future attacks against creatures caught in the arcane mists.

Encounter        Arcane, Implement
Standard Action      Close burst 1 or blast 3

Special: Your familiar must be in active mode, and the origin square of the burst or blast is the familiar’s square.

Target: Each creature in the burst or blast

Attack: Intelligence, Wisdom, or Charisma vs. Reflex

Hit: 3d8 + Intelligence, Wisdom, or Charisma modifier damage. Until the end of your next turn, creatures adjacent to your familiar grant combat advantage to you and your allies.

Special: When you gain this power, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls and damage rolls with this power.


Familiar Keeper Utility 12Transpose Familiar

Two runed circles appear—one under your feet and another under your familiar—and you instantly teleport to one another’s location.

Daily        Arcane, Teleportation
Move Action      Personal

Special: Your familiar must be in active mode.

Effect: You trade places with your familiar. You can then also move your familiar up to its speed as part of the move action to use this power.


Familiar Keeper Attack 20Familiar's Command

Your familiar turns into a mist of arcane energy and flows into your foe, taking over its mind.

Daily        Arcane, Charm, Implement
Standard Action      Melee 1

Special: Your familiar must be in active mode, and the attack comes from the familiar’s square instead of yours.

Target: One creature

Attack: Intelligence, Wisdom, or Charisma vs. Will

Hit: The target is dominated (save ends). Your familiar returns to passive mode, and it can’t return to active mode while the target is dominated.

Miss: You can choose to return your familiar to passive mode. If you do, this power is not expended.

Special: When you gain this power, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power.


Published in Dragon Magazine 374, page(s) 31.