Fang of Zehir

Prerequisite: Must worship Zehir

In carrying out the orders of Zehir’s high priests without fail, you have conveyed many souls to the dark god’s maw and earned great honor. Now, by replacing a portion of your soul with the darkness he commands, Zehir marks you as a worthy servant and transforms you into one of his blessed fangs. You have fought fiercely for this accolade, and members of the Third Coil accord you the respect you have earned as one of Zehir’s most zealous servants.
    As a fang of Zehir, your overriding concern is feeding as many souls as possible to your god. You are a holy slayer, dispatched on special missions by Zehir and his high priests. As a reward for your faith, Zehir will alter your mind and body to reflect his glory. It is said that the most faithful of the fangs of Zehir eventually shed their warm-blooded forms altogether, becoming living reflections of their divine master.


    Envenomed Action (11th level): When you spend an action point to use a weapon attack power, each creature hit by the power also takes ongoing 10 poison damage and is slowed (save ends both).
    Serpent's Speed (11th level): You gain a +1 bonus to speed.
    More Souls for Zehir (16th level): Your attacks ignore poison resistance.

Fang of Zehir Attack 11Surge of Poison

As you whisper a prayer to Zehir, your attack is imbued with a debilitating poison that cripples your foe.

Encounter        Divine, Poison, Shadow
No Action      Special

Trigger: You hit a creature with a melee attack.

Effect: The creature takes 2d10 extra poison damage from the attack and grants combat advantage until the end of your next turn.

Fang of Zehir Utility 12Shadow Serpent Form

Zehir rewards your growing devotion by granting you the ability to become a living manifestation of his power.

At-Will        Divine, Polymorph, Shadow
Minor Action      Personal

Effect: You change from your humanoid form to the form of a shadow serpent or vice versa. When you change from serpent form to humanoid form, you can shift 1 square.
    While in serpent form, you retain your game statistics and size, you cannot attack, and you have darkvision and a +5 power bonus to Stealth checks, which you can make using any cover or concealment, including cover from your allies. Also, your movement imposes no penalty on your Stealth checks.
    Your equipment becomes part of this form, and you continue to gain the benefit of the equipment you wear, except shields and item powers. While equipment is part of your serpent form, it cannot be removed, and anything in a container that is part of your serpent form is inaccessible.

Special: You can use this power only once per round.

Fang of Zehir Attack 20Fingers of Zehir

With shocking suddenness, your weapon transforms into a clutch of writhing serpents that lash out against your foes.

Daily        Divine, Poison, Shadow, Weapon
Standard Action      Close blast 3

Target: Each enemy in the blast

Attack: Highest ability modifier vs. Fortitude

Hit: 3[W] + your highest ability modifier poison damage, and ongoing 10 poison damage (save ends).

Miss: Half damage.

Published in Dragon Magazine 415.