Favored Sha’ir

Prerequisite: Wizard (sha’ir)

Your rapport with the elemental powers has grown to such a degree that they regard you as one of their own. Throughout the heroic tier, you established yourself as an able partner, ally, and, perhaps, servant of the elemental powers and in doing so earned greater and greater elemental rewards, including advanced arcane knowledge and more powerful spells. So armed, you stand ready to face even greater threats and reap even greater rewards.
    The elemental powers’ favor grants you deeper insights into elemental magic. Not only can your gen servant fetch potent spells, but you can pierce the barriers between the planes to draw forth power to serve your needs. Such command over creation’s fundamental forces translates into an improved gen servant that, at your command, can manifest the Elemental Chaos’s unruly energies in effective and dangerous ways. Not only does your gen servant improve, but when you master all the elemental gifts, you can transform your servant into a powerful elemental monolith.

FAVORED SHA’IR PATH FEATURES

    Elemental Retreat (11th level): You gain the elemental retreat power.
    Gen Action (11th level): When you spend an action point to take an extra action, you and your familiar can each teleport up to 5 squares as a free action before or after you take the extra action.
    Elemental Paragon (16th level): You gain a benefit based on the familiar you chose for the Gen Servant class feature.
    Daolanin: While your familiar is in passive mode and you hit with an arcane at-will attack power, you can also push the target up to a number of squares equal to your Constitution modifier.
    Djinnling: While your familiar is in passive mode and you hit with an arcane at-will attack power, you can also slide the target up to 2 squares.
    Efreetkin: While your familiar is in passive mode and you hit with an arcane at-will attack power, the target takes extra fire damage equal to your Constitution modifier.
    Maridan: While your familiar is in passive mode and you hit with an arcane at-will attack power, you and each ally adjacent to you can shift up to a number of squares equal to your Constitution modifier as a free action.
    Other Familiar: While your familiar is in passive mode and you hit with an arcane at-will attack power, you can teleport a number of squares up to your Constitution modifier.

Favored Sha’ir Utility Elemental Retreat

With a gesture, you create a magical passage to the Elemental Chaos. Stepping through it, you disappear for a few moments, When you return, crackling energy dances across your body.

Daily        Arcane, Elemental, Healing
Standard Action      Personal

Effect: You are removed from play until the start of your next turn. You reappear in an unoccupied space within 10 squares of the space you last occupied. Then choose one of the following effects.
     You can spend a healing surge.
     One ally adjacent to you can spend a healing surge.
     Each ally adjacent to you when you reappear gains a +2 power bonus to the attack rolls of powers that have the acid, cold, fire, lightning, or thunder keywords. This bonus lasts until the end of your next turn.


Favored Sha’ir Attack 11Wrath of the Genies

You call forth the genies’ anger through your familiar and release a wave of chaotic magic to wash over your foes.

Encounter        Arcane, Elemental, Implement, Varies
Standard Action      Area burst 3 centered on your familiar in active mode

Special: The damage type that you resist today with your Elemental Resistance class feature determines this power’s damage type.

Target: Each creature in the burst

Attack: Intelligence vs. Fortitude

Hit: 2d6 + Intelligence modifier damage of the specified type. That type determines an additional effect.
    Acid: The target takes a -2 penalty to all defenses until the end of your next turn.
    Cold: The target is immobilized until the end of your next turn.
    Fire: The target takes 1d6 extra fire damage.
    Lightning: The target takes a -2 penalty to attack rolls until the end of your next turn.
    Thunder: The target falls prone, and it is deafened until the end of your next turn.

Miss: Half damage.

Effect: You gain a +2 power bonus to the attack rolls of powers that have the acid, cold, fire, lightning, or thunder keywords. This bonus lasts until the end of your next turn.


Favored Sha’ir Utility 12Chaos Tide

Raw, untamed chaos explodes from you and your familiar, causing reality to bend and snap back into place. Creatures caught in the manifestation find themselves in unexpected locations.

Encounter        Arcane, Elemental, Teleportation
Free Action      Close burst 1

Trigger: You hit at least one enemy with an arcane attack power while your familiar is in active mode.

Target: Each creature in the burst and each creature adjacent to your familiar

Effect: You teleport each target up to 1d4 squares (roll once for each target). You cannot teleport a target into hindering terrain. You and your familiar then teleport up to 1d4 squares apiece.


Favored Sha’ir Attack 20Unleash Monolith

You familiar swells and breaks apart, releasing an elemental monolith to fight on your behalf. This towering servant wades into battle, smashing and destroying as you command it.

Daily        Arcane, Elemental, Summoning
Minor Action      Ranged 5

Requirement: Your familiar must be in passive mode.

Effect: Your familiar is removed from play, and you summon an air, an earth, a fire, or a water monolith in an unoccupied space within range. The creature is an ally to you and your allies.
    The monolith lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in the monolith’s description. You must have line of effect to the creature to command it. When you command the creature, you and the creature share knowledge but not senses.
    When the creature makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
    The creature lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter. When the monolith vanishes, your familiar returns to play in passive mode.


Published in Heroes of the Elemental Chaos, page(s) 127.