Favored Soul

"Who am I? I am the sword of heaven, forged on the anvil of the world, and you have angered my master."

Prerequisite: Avenger

You have long harbored a divine spark within yourself, a subtle shard of your god’s essence. Long has it lain dormant, but as you dispatch your enemies and see your oaths through, the essence awakens and infuses your body with astral brilliance until your mortal shell transmutes into something greater than what it once was. Your deeds are the catalyst for your transformation into a favored soul. Once you set foot on this glorious path, you ever after carry with you the blessings of your god.

Becoming a favored soul triggers several physical changes, specifically the appearance of feathery wings that grow, almost overnight, from your back. These wings have strength enough to bear your weight. Your feathers can be any color you like. As you continue down this path, your body lightens, your bones becoming hollow and strong so you can fly more easily without sacrificing your durability. By the time you complete this path, your lower body trails off into mist when you fly, thus marking you as one of the heavenly host, kin to angels, and a special servant of your god.


    Favored Action (11th level): When you spend an action point to take an extra action, you or an ally adjacent to you can also spend a healing surge.
    Heaven's Shield (11th level): While you have maximum hit points, you gain a +1 bonus to all defenses.
    Heaven's Boon (16th level): A pair of feathery wings unfolds from your back, and you gain a fly speed of 6. You can use this speed only if you are wearing no armor or light armor.

Favored Soul Attack 11Radiant Rush

You blur into action, speeding across the battlefield to smash into your enemy in a halo of radiance. If your blow misses, the light conceals you.

Encounter        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: Your oath of enmity target

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier radiant damage, you push the target 2 squares, and the target is dazed until the end of your next turn.

Miss: You gain concealment until the end of your next turn.

Special: When charging, you can use this power in place of a melee basic attack.

Favored Soul Utility 12Wings of Angels

Your lower body fades into swirling mist as you gain mastery of your airborne movement.

Daily        Divine, Healing, Stance
Minor Action      Personal

Effect: Until the stance ends, your fly speed increases by 4, and you can hover. In addition, while you aren’t bloodied, you gain regeneration equal to your Wisdom modifier.

Favored Soul Attack 20Celestial Skirmish

You take to the sky, your weapon aglow. You swoop and strike repeatedly as you dart past your foes.

Daily        Divine, Radiant, Weapon
Standard Action      Melee weapon

Effect: You fly your speed + 2. During this movement, you gain a +6 bonus to AC against opportunity attacks. At any point during the movement, you can make the following attack three times, each time against a different target.

  Target: One creature

  Attack: Wisdom vs. AC

  Hit: 2[W] + Wisdom modifier radiant damage. If you hit two creatures, the second is dazed (save ends). If you hit three creatures, the third is stunned (save ends).

Published in Divine Power, page(s) 23.