Fearbringer Thane

"You needn’t wait until the bodies fall to know the victor. Simply find the eyes that first hold fear—those are the eyes that can never see victory."

Prerequisite: Barbarian

Many barbarians combine mastery of primal power with an imposing personal presence and natural leadership ability. The most dreaded warriors among them are fearbringer thanes, who harness those twin powers to strike terror into their enemies’ hearts.
As a fearbringer thane, you shape battles with your will and your fearsome presence. Fear is a weapon you wield, turning your foes to quaking weaklings before you cut them down with your axe or sword. As your rages seize you and fill you with primal power, that power flows out from you to inspire your allies and fill your enemies with terror.
Many fearbringer thanes use their power to gather hordes of savage warriors under their banners. Others, including most player characters, lead smaller bands of adventurers on raids into dungeons and other adventure sites. In either case, a fearbringer thane is something like a hybrid of barbarian and warlord, as close to a leader as a barbarian comes.

FEARBRINGER THANE PATH FEATURES

    Inspire Ferocity (11th level): While you are raging, any ally within 5 squares of you who hits with a melee attack gains a +2 bonus to the damage roll.
    Staggering Fury (11th level): When you spend an action point to make a melee attack while you are raging, each enemy that can see you takes a -2 penalty to attack rolls until the end of your next turn.
    Dominating Presence (16th level): Whenever you score a critical hit, your allies gain a +2 bonus to attack rolls against the target until the end of your next turn.

Fearbringer Thane Attack 11Screaming Hawk Strike

Your terrifying attack leaves your foe hesitant, diminishing its defenses.

Encounter        Fear, Primal, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the target takes a -2 penalty to AC until the end of your next turn.

Special: If you use this power while you are raging, roll a d20. On a 10 or higher, you retain the use of this power.


Fearbringer Thane Utility 12Fearsome Presence

You enemies quake before you, their attacks becoming weak because of their fear.

Daily        Primal, Stance
Minor Action      Personal

Effect: Until the stance ends, you gain a +2 bonus to all defenses.


Fearbringer Thane Attack 20Tide of Battle

Your allies take heart as you slam your weapon into your foes.

Daily        Healing, Primal, Weapon
Standard Action      Melee weapon

Target: One, two, or three creatures

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage.

Miss: Half damage.

Effect: An ally within 5 squares of you can spend a healing surge.


Published in Player's Handbook 2, page(s) 63.