Feral Spirit

"He doesn’t like you. I don’t like you either. Watch yourself— we both bite."

Prerequisite: Ranger, Beast Mastery class feature

To most mortals, an animal is a pet or a tool, a companion or a means to an end. Such creatures provide food, labor, protection, and even company. Only in rare cases does the relationship between master and beast transcend these mundane trappings. Every beastmaster is an exception to this generality, learning to become one formidable unit with an animal that is at once a friend, a guardian, and a weapon. Beastmasters know that, after the bond is formed, the capabilities and fate of master and beast are linked.
    Beastmasters among many races have nurtured the mystical connection between master and pet. They cultivated communication that transcends speech and approaches telepathy. As such a beastmaster grew in power, the magic of the world infused the relationship. It bound the animal and mortal closer together, driven to do so by the devotion, ritual connection, and common cause the two shared. Contact among peoples spread this technique, which some claim originated with elves.
    Elf or not, you’ve managed to foster such a transcendent relationship with your beast companion. Although each of you is fiercely independent and deadly, you share emotions and thoughts. Each knows when the other is in need. You work in unison to fell your foes, and even your allies swear you act to support each other more quickly than any communication could possibly allow. In time, you might grow so close as to seem like one incredible being sharing two bodies.

FERAL SPIRIT PATH FEATURES

    Fearsome Partnership (11th level): While you are within 10 squares of your beast companion, it gains a +2 bonus to damage rolls.
    Feral Action (11th level): When you spend an action point to take an extra action, your beast companion also gains a +4 bonus to attack rolls until the start of your next turn.
    Spirit Link (16th level): When your beast companion uses second wind, you can choose to spend one of your own healing surges rather than one of the beast’s healing surges.

Feral Spirit Attack 11Feral Diversion

Your companion draws a foe’s attention, allowing you to slip safely away.

Encounter        Beast, Martial
Standard Action      Melee beast 1

Target: One creature adjacent to you

Effect: Before the attack, your beast companion can shift 3 squares.

Attack: Beast’s attack bonus vs. AC

Hit: 2[B] + beast's Strength modifier + beast's Dexterity modifier damage, and you can shift 3 squares away from the target as a free action.


Revision (1/21/2009)
In the Hit line, replace “Strength modifier” with “beast’s Strength modifier” and “Dexterity modifier” with “beast’s Dexterity modifier”.

Feral Spirit Utility 12Swiftness of Spirit

At your signal, your beast companion is poised for action.

Encounter        Beast, Martial
Minor Action      Close burst 5

Target: Your beast companion in the burst

Effect: The target takes a move action or gains a +2 bonus to its next attack roll during this encounter.


Feral Spirit Attack 20Twin-Soul Strike

Whether attacking together or apart, you coordinate your strike with the attack of your beast companion to maximize devastation.

Daily        Beast, Martial, Weapon
Standard Action      Melee weapon (beast 1)

Primary Target: One creature

Primary Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage.

Miss: Half damage.

Effect: Your beast companion gains combat advantage against the primary target for the next attack the beast makes against it before the end of your next turn. Then the beast makes a secondary attack.

  Secondary Target: The primary target or another creature

  Secondary Attack: Beast’s attack bonus vs. AC

  Hit: 2[B] + beast's Strength modifier + beast's Dexterity modifier damage.

Effect: If the secondary target is different from the primary target, you gain combat advantage against the secondary target for the next attack you make against it before the end of your next turn.


Revision (1/21/2009)
In the second Hit line, replace “Strength modifier” with “beast’s Strength modifier” and “Dexterity modifier” with “beast’s Dexterity modifier”.

Published in Martial Power, page(s) 61.