"I have been touched by the power of the fey, and it drove me mad . . . but the power I gained from the madness has rendered me sane."

Prerequisite: Warlock class, fey pact

Your constant visits to the Feywild and your communion with the fey entity that holds your pact have touched you to your very soul and driven you slightly mad. But within this madness, you have found the power to rise to the next level of your existence. The secrets of the Feywild might be maddening, but they provide you with new opportunities to achieve your goals and defeat your enemies. You relish the madness and can control it, but those you unleash it upon can do nothing but crumble in the wake of the unparalleled majesty of the Feywild.


    Feytouched Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.
    Slashing Wake (11th level): Once per turn, when you leave a square by teleporting, enemies adjacent to that square take damage equal to your Intelligence modifier.
    Patron's Favor (16th level): Use Patron’s Favor in place of your Misty Step when an enemy under your Warlock’s Curse drops to 0 hit points or fewer. Roll 1d6. Use the benefit you rolled or any result lower than that on the list below.
    1 or 2: You use your Misty Step as normal.
    3: Immediately make a saving throw.
    4: Teleport 10 squares as a free action.
    5: You gain +2 speed until the end of your next turn.
    6: Until the end of the encounter, an enemy takes 1d6 extra damage whenever it takes your Warlock’s Curse damage.

Feytouched Attack 11Will of the Feywild

You bend your enemy’s will to your whim. In a blinding flash of golden light, the creature teleports to a location you designate and, in its madness, attacks one of its allies.

Encounter        Arcane, Charm, Implement, Psychic, Teleportation
Standard Action      Ranged 10

Target: One creature

Attack: Charisma vs. Will

Hit: 2d8 + Charisma modifier psychic damage. You can teleport the target 5 squares, whereupon it makes a melee basic attack against an adjacent creature of your choice.

Update (8/15/2011)
Updated in Class Compendium.

Feytouched Utility 12Twilight Teleport

An enemy falls to your curse, and another creature appears in its place, surrounded by motes of twilight.

Daily        Arcane, Teleportation
Free Action      Ranged 20

Trigger: A creature within range and affected by your Warlock’s Curse drops to 0 hit points or fewer

Effect: You teleport yourself or another creature in range into the triggering creature’s space.

Update (8/15/2011)
Updated in Class Compendium.

Feytouched Attack 20Whispers of the Fey

The disquieting whispers of fey spirits surround you, filling the minds of nearby enemies with deranged thoughts and provoking them to turn on their allies.

Daily        Arcane, Charm, Implement, Psychic
Standard Action      Close burst 5

Target: Each enemy in the burst

Attack: Charisma vs. Will

Hit: The target must make a basic attack as a free action against its nearest ally (you choose the target if there are multiple possible targets). If it can’t make the attack, the target takes 2d8 + Charisma modifier psychic damage After it makes its attack or takes psychic damage, the target is dazed (save ends).

Update (8/15/2011)
Updated in Class Compendium.

Published in Player's Handbook, page(s) 141, Class Compendium.