Firestarter

"By the power of my mind, you will burn . . ."

Prerequisite: Psion

The elemental flame and arcane fire can be devastating on the battlefield, but the power of the psionic fire you wield is more deadly by far. You can scorch your enemies or scour them from the inside out. You cloak yourself in flames to protect yourself from foes as you lash them with your fiery touch.

FIRESTARTER PATH FEATURES

    Fear No Fire (11th level): You gain fire resistance equal to one-half your level.
    Force and Flame (11th level): Whenever you use a psionic force attack power, you can choose to have the power deal fire damage instead of force damage.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Wildfire Action (11th level): Whenever you spend an action point to take an extra action, each enemy adjacent to you takes fire damage equal to your Wisdom modifier. If you spend this action point to use a psion attack power, choose one target you hit with that attack. Each creature adjacent to that target takes fire damage equal to your Intelligence modifier.
    Fiery Nimbus (16th level): When you score a critical hit using a psionic attack power, each enemy within 2 squares of you takes fire damage equal to your Wisdom modifier, and you acquire a fiery nimbus until the end of the encounter. While the nimbus lasts, you gain the fiery lash power, and any creature that starts its turn adjacent to you takes fire damage equal to your Wisdom modifier.

Firestarter Feature Fiery Lash

A whip of fire lashes a foe and surrounds it with a burning halo.

At-Will        Fire, Implement, Psionic
Standard Action      Melee 2

Requirement: The feature Fiery Nimbus must be active in order to use this power.

Target: One creature

Attack: Intelligence vs. Reflex

Hit: 1d12 + Intelligence modifier fire damage, and each enemy adjacent to the target takes fire damage equal to your Intelligence modifier.
Level 21: 2d12 + Intelligence modifier fire damage.


Firestarter Attack 11Hungry Flames

Motes of living flame manifest in the midst of your foes.

Encounter        Augmentable, Conjuration, Fire, Implement, Psionic
Standard Action      Ranged 10

Effect: You conjure two hungry flames in unoccupied squares within range. The hungry flames last until the end of your next turn. You can use the Hungry Flames Attack power with the flames.

Augment 2

Effect: As above, except you conjure four hungry flames in unoccupied squares within range.


Update (8/16/2011)
Changed in September update.

Hungry Flames Attack

Encounter      Augmentable, Fire, Implement, Psionic
Opportunity Action      Melee 1

Requirement: The power Hungry Flames must be active in order to use this power.

Trigger: An enemy starts its turn in a square adjacent to a hungry flame

Target: The triggering enemy

Attack: Intelligence vs. Reflex

Hit: 1d10 + Intelligence modifier fire damage, and you move the flame 2 squares.


Firestarter Utility 12Fire Walk

Fire follows in your footsteps, creating an inferno as you pass.

Encounter        Fire, Psionic, Zone
Move Action      Personal

Effect: You move your speed + 4. Each square you leave during that movement becomes a zone that lasts until the start of your next turn. Any creature that enters the zone takes 5 fire damage.


Firestarter Attack 20Spontaneous Combustion

Your psychic spark burns a foe from the inside, then detonates.

Daily        Fire, Implement, Psionic
Standard Action      Ranged 10

Target: One creature

Effect: You place a psychic spark inside the target. The spark lasts until the end of the encounter or until expended. Until the spark ends, the target has vulnerable 10 fire and you can use the Spontaneous Combustion Attack power. If you drop to 0 hit points or fewer before the spark ends, you make this attack as an immediate interrupt.


Spontaneous Combustion Attack

Daily      Fire, Implement, Psionic
Minor Action      Ranged 10

Requirement: The power Spontaneous Combustion must be active in order to use this power.

Target: The creature with your psychic spark

Attack: Intelligence vs. Fortitude

Hit: 4d10 + Intelligence modifier fire damage, the spark is expended, and the target takes ongoing 5 fire damage (save ends).

  Each Failed Saving Throw: The ongoing fire damage increases by 5, and each enemy adjacent to the target takes fire damage equal to your Intelligence modifier.

Miss: The target takes fire damage equal to your Intelligence modifier.


Published in Psionic Power, page(s) 102.