First Hunter

"Run all you like, for you cannot hide."

Prerequisite: Warden

The bond between hunter and prey is as old as life itself. This relationship is second nature to you—a way of life that helps you work with other hunters, combining all your skill to bring down even the deadliest quarry. By learning and applying the secrets of the first hunter, you have honed your warden powers for maximum efficiency with spears and other thrown weapons. Whether you fight from the front or strike from the side, your allies can rely on you.

If you finally become the prey, let your hunter beware. You walk with the spirits of ancestral hunters at your side, and foes that corner you will feel the bite of your weapon.

FIRST HUNTER PATH FEATURES

    First Hunter Action (11th level): When you spend an action point to make an attack, one of your allies gains combat advantage against the target of the attack until the end of your next turn.
    Spear's Master (11th level): You can use any one-handed simple or military weapon as a thrown weapon with a normal range of 5 and a long range of 10. When you throw such a weapon as a ranged basic attack, the attack deals extra damage equal to your Constitution modifier. In addition, if the target is adjacent to one of your allies, you gain a +2 bonus to the attack roll.
    Hunters Together (16th level): The first time you hit an enemy each round, choose one ally. The next ranged attack that ally makes against that enemy before the end of your next turn gains a bonus to the damage roll equal to your Constitution modifier.

First Hunter Attack 11First Hunter's Spear

You throw your weapon at your foe, hitting it so hard that it’s distracted when your ally attacks.

Encounter        Primal, Weapon
Standard Action      Ranged weapon

Requirement: You must be wielding a thrown weapon.

Target: One creature

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage, and one of your allies gains combat advantage against the target until the end of your next turn.


First Hunter Utility 12Marked Prey

When an enemy tries to slip away, you and a companion hunter close in for the kill.

Encounter        Primal
Immediate Reaction      Personal

Trigger: An enemy marked by you ends its turn farther from you than where it started its turn

Effect: You and one ally can each shift half your speed as a free action to squares closer to the triggering enemy.


First Hunter Attack 20Form of the First Hunter

You transform to resemble an ancient predator. You then hinder your foes and make a target vulnerable to your allies’ attacks.

Daily        Polymorph, Primal
Minor Action      Personal

Effect: You assume the guardian form of the first hunter until the end of the encounter. While you are in this form, you gain a +2 power bonus to saving throws. In addition, each enemy marked by you is slowed until the mark ends.
Once during this encounter, you can use the Form of the First Hunter Attack power while you are in this form.


Form of the First Hunter Attack

Encounter      Polymorph, Primal, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a thrown weapon if you make a ranged attack.

Target: One creature

Attack: Strength vs. Reflex

Hit: 3[W] + Strength modifier damage. Until the end of your next turn, your allies gain combat advantage against the target, and they gain a bonus to damage rolls against it equal to your Constitution modifier.

Miss: Half damage.

Requirement: The power Form of the First Hunter must be active in order to use this power.


Published in Primal Power, page(s) 110.