Firstborn of Moradin

"My strength is the eternal endurance of the mountains. I will not break."

Prerequisite: Dwarf

At the dawn of creation, dwarven myths say, Moradin made the race of dwarves. His firstborn had bones cut from bedrock, souls wrought from iron, and hearts carved of gleaming diamonds. These firstborn were the models after which all other dwarves were patterned.
Although the firstborn of Moradin’s making vanished in servitude to the giants, their fighting techniques and mystical traditions have not been lost. A new era of dwarven heroism has arrived, and the legacy of the firstborn continues. Those few who most skillfully follow the paths of the ancient firstborn are slowly transformed into the image of Moradin’s firstborn.
As one of the present-day firstborn of Moradin, you forge a deep connection with the earth, tapping into the power that courses through the bedrock beneath your feet. You draw on the strength of the mountains to resist injury, expand your senses through rock and stone, and root yourself in the bones of the earth. You are the stuff new legends are made of.

FIRSTBORN OF MORADIN PATH FEATURES

    Stonebones (11th level): Whenever you take a critical hit, roll a d20. If you roll 10 or higher, the critical hit turns into a normal hit.
    Strength of the Earth (11th level): When you spend an action point to take an extra action, you can also spend a healing surge.
    Dwarven Resurgence (16th level): When you use your second wind, you make a saving throw against each effect on you that a save can end.

Firstborn of Moradin Attack 11Receive the Charge

You ready yourself for an approaching enemy, deftly maneuvering to a better position and striking before your foe strikes you.

Encounter        Weapon
Immediate Reaction      Melee weapon

Trigger: An enemy enters a square adjacent to you

Effect: Before the attack, you shift 1 square.

Target: The triggering enemy

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage.


Firstborn of Moradin Utility 12Earthsense

Your connection with the earth allows you to sense even the faintest tremors in stone, letting you see what others cannot.

Daily        Stance
Minor Action      Personal

Effect: Until the stance ends, you gain tremorsense 10.


Firstborn of Moradin Attack 20Mountain Stance Strike

You call on the weight of the mountains to crash down on your foes and to ground yourself against your enemies’ attacks.

Daily        Stance, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. Fortitude

Hit: 2[W] + Strength modifier damage, and you knock the target prone. If the target stands up before the end of your next turn, you can make a melee basic attack against it as an immediate interrupt if you are adjacent to it.

Miss: Half damage.

Effect: You assume the mountain stance. Until the stance ends, you gain a +2 bonus to AC, and you can ignore being pulled, pushed, slid, or knocked prone.


Published in Player's Handbook 2, page(s) 22.