Flame of Hope

"I do not aspire to greatness. I hope instead that my actions can kindle the flame of greatness in others."

Prerequisite: Invoker

When the gods warred with the primordials at the dawn of time, the gods fought to bring hope to the world they had helped to create. If the world had been left to the primordials, it would have been a fearsome place, dominated by tyrants who might destroy and remake any part of the world without warning. All the mortal inhabitants of the world might have been slaves, as the dwarves were enslaved by the titan servitors of the primordials. At best, they might have been terrified fugitives, hiding in despair from the wanton destruction of the world’s elemental rulers.
Because the gods fought the primordials and freed the world from their dominion, the mortal races can live in hope. It is your sacred trust to nurture the embers of hope in the world and stir them into great bonfires that shed light into the world’s darkest places. As a flame of hope, you wield powers of fiery radiance that heal and inspire your allies while burning and blinding your foes.

FLAME OF HOPE PATH FEATURES

    Enduring Hope (11th level): While you aren’t bloodied, each ally within 5 squares of you gains a +1 bonus to saving throws.
    Inspiring Attack Action (11th level): When you spend an action point to make an attack, you and each ally within 5 squares of you gain a bonus to attack rolls against each target of that attack until the start of your next turn. The bonus equals your Intelligence modifier.
    Righteous Resurgence (16th level): When you use your second wind, each enemy within 5 squares of you takes 1d6 + your Intelligence modifier fire and radiant damage, and each ally within 5 squares of you gains temporary hit points equal to that damage.

Flame of Hope Attack 11Numinous Cascade

Brilliant fire streams from you to burn your foe, and cascades past that foe to sear another. Radiance dances across both targets, guiding the attacks of your allies against them.

Encounter        Divine, Fire, Implement, Radiant
Standard Action      Ranged 10

Primary Target: One creature

Primary Attack: Wisdom vs. Reflex

Hit: 2d10 + Wisdom modifier fire and radiant damage. Until the end of your next turn, your allies gain a +2 bonus to attack rolls against the primary target.

Effect: Make a secondary attack.

  Secondary Target: One creature within 5 squares of the primary target

  Secondary Attack: Wisdom vs. Reflex

  Hit: 1d10 + Wisdom modifier fire and radiant damage. Until the end of your next turn, your allies gain a +2 bonus to attack rolls against the secondary target.


Flame of Hope Utility 12Blinding Ward

Brilliant fire erupts from your ally at your word, blinding the enemy who sought to harm your friend.

Daily        Divine
Immediate Interrupt      Ranged 10

Trigger: An enemy within 10 squares of you makes an attack roll against you or your ally

Target: The triggering enemy

Effect: The target is blinded until the start of your next turn.


Flame of Hope Attack 20Sunburst Bulwark

Radiant fire erupts from you, bringing respite to your allies and searing your foes, rooting your enemies in place.

Daily        Divine, Fire, Healing, Implement, Radiant
Standard Action      Close burst 3

Target: Each enemy in the burst

Attack: Wisdom vs. Fortitude

Hit: 2d8 + Wisdom modifier fire and radiant damage, and the target is immobilized until the end of your next turn.

Effect: Each ally in the burst can spend a healing surge and regains additional hit points equal to your Intelligence modifier.


Published in Player's Handbook 2, page(s) 116.