Flying-Blade Adept

"Any monkey can stab someone. Now, throwing to kill— that’s got style."

Prerequisite: Rogue, Quick Draw feat

Among common folk, knife and shuriken throwing are forms of entertainment and sport. Competitors throw under calm conditions at stationary targets. At the extreme, carnival throwers toss blades at a moving mark, or sport throwers have to put up with rowdy onlookers and too much drink.
    It takes a special breed of warrior to specialize in throwing blades in actual combat. The clash of steel, the rush of magical forces, and the screams of the wounded and dying are far more than taproom distractions. Moreover, the idea of tossing away a weapon seems tantamount to suicide. Still, anyone who has mastered the technique of hurling blades in battle knows that doing so helps to keep one out of harm’s way.
    Being such an expert takes guts, discernment, smarts, and quickness. The hurler must be brave enough to throw away a weapon, and to stand fast when the enemy recognizes the danger that he or she presents. The thrower’s senses must be accurate enough to discern when to move and where. Furthermore, perception is nothing without the good judgment to exploit opportunities and to carry the right array of blades. And all this means little if the wielder lacks the agility orspeed to take advantage of whatever battle situation
    You are such an expert with light thrown blades. Swift enough to draw weapons in rapid succession and to knock an arrow out of the air, you have little to fear when you throw a blade. Your talent allows you to hit with terrifying accuracy, to bounce your blades off one target and into another, and even to punch holes in enemy armor. You have even been known to throw so quickly that you can hit every target in your field of vision.


    Deadeye Blade (11th level): When you throw a light blade, it has the high crit property.
    Flying-Blade Action (11th level): When you spend an action point to take an extra action, you can also make a ranged basic attack with a light blade as a free action.
    Armor-Piercing Blade (16th level): The first time you score a critical hit against a target with a ranged attack using a light blade, that target takes a -2 penalty to AC until the end of the encounter.

Flying-Blade Adept Attack 11Ricochet Blade

Your blade wounds, then careens off your target and into a nearby foe.

Encounter        Martial, Weapon
Standard Action      Ranged weapon

Requirement: You must be wielding a light blade with the light thrown property.

Target: One creature

Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage, and an enemy within 3 squares of the target takes damage equal to your Dexterity modifier.

Flying-Blade Adept Utility 12Nimble Deflection

With a practiced eye, you follow a projectile’s path and knock it out of the air.

Encounter        Martial, Weapon
Immediate Interrupt      Ranged weapon

Trigger: A creature hits you with a ranged attack

Requirement: You must be wielding a light blade with the light thrown property.

Effect: You make a ranged basic attack, treating the attacking creature’s attack roll as the target AC. If your attack hits, the triggering attack misses.

Flying-Blade Adept Attack 20Bladed Fusillade

You unleash a volley of thrown blades.

Daily        Martial, Rattling, Weapon
Standard Action      Close blast 5

Requirement: You must be wielding a light blade with the light thrown property.

Target: Each enemy in the blast you can see

Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage.

Miss: Half damage.

Revision (1/21/2009)
In the Keywords line, replace “Encounter” with “Daily”.

Published in Martial Power, page(s) 92.