"Caution? Discretion? No! Valor is to face your foe in battle and then stand over the broken corpse."Prerequisite:
The devastation of the thunderstorm howls in your soul, wild and untamed. You thrill in the chaos of battle, your wrath unquenched and uncontrollable. Battle, for you, is not a means to an end; it is an end in itself. The thrill of combat draws you on, and wounds only drive you to greater frenzy.
Caught in the tumult of your anger, you must attack—calculated maneuvers and intricate strategies are diversions. You attack with sweeping blows that cleave through your enemies or lock single foes in deadly exchanges that can end only in the death of one or the other of you. When the furor of battle seizes you, you ignore pain and keep fighting when others would fall, an unconquerable whirlwind of destruction.
FRENZIED BERSERKER PATH FEATURES Frenzied Blood (11th level)
: If you spend an action point to make a melee attack and that attack misses, you deal half of that attack’s damage on the miss. This benefit does not apply to attacks that already deal damage on a miss. Warpath (11th level)
: Whenever you hit with a melee attack while raging, the attack deals 2 extra damage. In addition, whenever you start your turn adjacent to one or more enemies while you are raging and are able to take actions, you must make either a melee or a close attack against one of those enemies during your turn or be stunned until the end of your next turn. Unfeeling Rage (16th level)
: You gain resist 5 to all damage while you are bloodied and raging.
Frenzied Berserker Attack 11Persistent Frenzy
Caught up in the madness of your rage, you swing your weapon again and again.
Encounter Primal, Weapon
Standard Action Close burst 1
Target: Each creature in the burst you can see
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Special: If you use this power while you are raging, roll a d20. On a 10 or higher, you retain the use of this power.
Frenzied Berserker Utility 12Deathless Frenzy
For a time, your anger can stave off even death.
Immediate Interrupt Personal
Trigger: You drop to 0 hit points or fewer and don’t die
Effect: Until you regain hit points, you are dying but don’t fall unconscious because of that condition. If you fail a death saving throw, you fall unconscious, and this effect ends.
Frenzied Berserker Attack 20Final Confrontation
Your fury spills over to your foe, locking the two of you in a lethal duel.
Daily Primal, Weapon
Standard Action Melee weapon
Target: One creature
Effect: Before the attack, if the target is marked, that condition ends on it. It can then make a melee basic attack against you as a free action.
Attack: Strength vs. AC
Hit: 7[W] + Strength modifier damage.
Miss: Half damage.
Effect: After the attack, you can allow the target to make a melee basic attack against you as a free action. If the target makes that attack, you can make a melee basic attack against it as a free action. You can repeat this effect until the target chooses not to make the attack.
Published in Player's Handbook 2, page(s) 64.