Gatekeeper Mystagogue

"They breached our world once, but as long as I live, they shall not do so again."

Prerequisite: Any primal class, member of the Gatekeepers

Over sixteen thousand years ago, druids formed the Gatekeepers. They were charged with the dire responsibility of safeguarding the world from a burgeoning evil, the aberrant horrors dwelling within Khyber’s depths. Although defeated once, these creatures still clamor for a chance to slip through reality’s boundaries and conquer the mortal world. The Gatekeepers have failed only one time in their guardianship. Some nine thousand years ago, the daelkyr spilled from Xoriat, the Realm of Madness. Only a few Gatekeepers survived the struggle to bind the daelkyr behind great seals. From that moment, the Gatekeepers renewed their ancient oaths and have remained vigilant in their duties.
As a mystagogue of the Gatekeepers, you preserve the seals forged by your predecessors, and you work to contain the aberrant threat. Your mission carries you across the world, for the daelkyr and their spawn are unceasing in their efforts to thwart the seals. To oppose them, you have learned ancient techniques to steel your mind against their powers and to battle their fell influence.

GATEKEEPER MYSTAGOGUE PATH FEATURES

    Aberrant Bane (11th level): Your attacks against bloodied aberrant creatures can score critical hits on rolls of 19–20.
    Resolute Action (11th level): When you spend an action point to take an extra action, you gain resist 20 psychic until the end of your next turn. In addition, you and each ally adjacent to you can make a saving throw against any psychic effects.
    Aberrant Disruption (16th level): Whenever you score a critical hit against an aberrant creature, that creature is also stunned until the end of your next turn.

Gatekeeper Mystagogue Attack 11Nature's Balance

Nature corrects imbalances; you merely speed the process by evoking venomous vines to weaken your foes.

Encounter        Poison, Primal
Standard Action      Close burst 5

Target: One creature in the burst

Attack: Strength or Wisdom + 4 vs. Fortitude
Level 21: Strength or Wisdom + 6 vs. Fortitude

Hit: 2d8 + Constitution modifier poison damage. The target and each enemy adjacent to it gain vulnerable 5 to all damage until the end of your next turn.


Gatekeeper Mystagogue Utility 12Gate Seal

You deny those who circumvent the natural methods of travel.

Daily        Primal, Zone
Minor Action      Close burst 10

Effect: The burst creates a zone of primal interference that lasts until the end of your next turn. Each enemy that starts its turn within the zone cannot teleport until the start of its next turn. Each ally who starts his or her turn within the zone gains a +2 power bonus to speed until the start of his or her next turn.

Sustain Minor: The zone persists.


Gatekeeper Mystagogue Attack 20Nature's Purge

Poisonous fumes spill out from your hands, flowing across foes and scouring those that oppose the natural order.

Daily        Poison, Primal
Standard Action      Close burst 3

Target: Each enemy in the burst

Attack: Strength or Wisdom + 4 vs. Fortitude
Level 21: Strength or Wisdom + 6 vs. Fortitude

Hit: 3d8 + Constitution modifier poison damage, and the target is dazed and slowed (save ends both). If the target is an aberrant creature, then whenever it uses a psychic attack before the end of the encounter, it takes ongoing 10 poison damage (save ends).

Miss: Half damage, and the target is dazed and slowed until the end of your next turn.


Published in Eberron Player's Guide, page(s) 63.