Ghostwalker

"I watch the souls as they depart this world for the next."

Prerequisite: Monk

The Monastery of the Eternal Void stands at a crossroads where the Shadowfell washes against the world’s shores. Some who study in the monastery delve into the Shadowfell’s secrets, but most of the disciples there contemplate the nature of life and death, the soul’s final migration, and the fate awaiting creatures in the afterlife. Proximity to the darkened plane informed the monastery’s fighting techniques as they developed into their current forms.

Your training at the monastery opened your inner eye, allowing you glimpses from this world into the realm of the dead. Those visions left a mark on you; your flesh grew pale and dark circles ring your eyes, as if death’s touch draws near. Despite these changes, you are no less vital and have gained uncanny insight into the nature of souls and their movements.

As a ghostwalker, you use psionic power to cloak yourself in shadow and thereby avoid enemy attacks. You can also strike at a foe’s life force, sapping its strength. Mastery of these techniques allows you to seize your enemy’s soul and ride it to another location.

GHOSTWALKER PATH FEATURES

    Ghostwalker's Action (11th level): When you spend an action point to make an attack, any enemy granting combat advantage to you that is hit by that attack is weakened until the end of your next turn.
    Of Two Worlds (11th level): You have concealment against any enemy granting combat advantage to you. In addition, when any enemy misses you with a melee attack while you have concealment or total concealment, you can shift 1 square as a free action.
    Ride the Spirit (16th level): Whenever you reduce an enemy to 0 hit points, you can use a free action to teleport a number of squares equal to your Wisdom modifier. Until the end of your next turn, you have combat advantage against each enemy adjacent to you at the end of the teleportation.

Ghostwalker Attack 11Tormented Spirit [Attack Technique]

Spirits whisk you and an enemy away, and you sap your foe’s strength with your deadly touch.

Encounter        Full Discipline, Implement, Necrotic, Psionic, Teleportation
Standard Action      Melee touch

Target: One enemy granting combat advantage to you

Attack: Dexterity vs. Fortitude

Hit: 3d6 + Dexterity modifier necrotic damage, and the target is weakened until the end of your next turn.


Tormented Spirit [Movement Technique]

Spirits whisk you and an enemy away, and you sap your foe’s strength with your deadly touch.

Encounter      Full Discipline, Necrotic, Psionic, Teleportation
Move Action      Melee 1

Target: One enemy

Effect: You teleport yourself and the target 5 squares to squares adjacent to each other. The target grants combat advantage to you until the end of your next turn.


Ghostwalker Utility 12Soul Dance

Your form wavers, and in a blink of an eye, you are somewhere else.

Daily        Psionic, Stance, Teleportation
Minor Action      Personal

Effect: Until the stance ends, you have concealment. When any enemy misses you with a melee attack, you can use a free action to teleport to a square adjacent to that enemy and gain combat advantage against it until the end of your next turn.


Ghostwalker Attack 20Vengeful Ghost

You strike your opponent with such force that you rattle its soul. You teleport away, leaving it vengeful.

Daily        Implement, Psionic, Teleportation
Standard Action      Melee touch

Target: One enemy granting combat advantage to you

Attack: Dexterity vs. Will

Hit: 2d10 + Dexterity modifier damage, and the target is stunned (save ends).

  Aftereffect: The target is dazed until it hits you with a melee attack or it takes damage.

Miss: Half damage, and the target is dazed (save ends).

Effect: You teleport 5 squares.


Published in Player's Handbook 3, page(s) 76.