"Don’t like being hit in the shins? Then bring your face down here!"

Prerequisite: Fighter or ranger

When the deities first called upon their mortal followers to take up arms against the primordials, the first giantslayers were among the heroes who joined the angelic legions. Not all who fought giants were deemed slayers, but a tough corps of warriors faced giants successfully time and again, thus earning the moniker their descendants use with pride to this day. They developed a battle style that proved effective against creatures larger than human size, as numerous monstrous beings are.
    The giantslayer is, then, an intrepid warrior prepared to face enormous foes. Although plenty of other martial paths have more mundane applications, only the gutsy and the venturesome bother to train as giantslayers. Skill in a broad range of weaponry makes taking out big foes easier. Ranged attacks can hit the eyes or other hard-to-reach areas; melee weapons can be used to take out the legs, cutting a gigantic creature down to manageable size. Such a warrior is ever resourceful.
    A giantslayer must also acknowledge that gruesome death is a possible end to his or her vocation. This fact, combined with the sheer audacity required for the job, means that most giantslayers are larger-than-life figures. Those who claim the title of giantslayer have a reputation for fighting hard and playing hard. Those who share the calling respect each other. Legitimate slayers police the ranks for charlatans, following up on rumors of fake giantslayers.
    When it comes to being a giantslayer, you are the genuine article. Maybe you learned the trade from a mentor. Although some military organizations incorporate such techniques, no formalized tradition of giant slaying exists. The lessons learned on your past adventures might have been all the instruction you need. Fast, tough, and courageous, you know what it takes to cut down big opponents—even if that means going for a ride on one.


    Giant-Slaying Action (11th level): When you spend an action point to take an extra action, you gain a +2 bonus to attack rolls and AC until the start of your next turn. Against Large or larger enemies, the bonus to AC is +4.
    Through the Fingers (11th level): If a creature grabs you, you can make a melee basic attack against it as an opportunity action. If this attack hits, you can make an escape attempt as a free action, with a bonus to the Acrobatics or the Athletics check equal to the damage dealt by the basic attack.
    Small Targets (16th level): You gain a +4 bonus to AC against opportunity attacks from Large or larger enemies and a +2 bonus to AC against opportunity attacks from Medium and smaller enemies.

Giantslayer Attack 11Little Bait

Your vexing attack enrages your enemy, causing him to forget all targets other than you for a critical moment.

Encounter        Martial, Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Strength vs. Reflex (melee) or Dexterity vs. Reflex (ranged)

Hit: 2[W] + Strength modifier damage (melee) or 2[W] +
Dexterity modifier damage (ranged), and the target is dazed and takes a –5 penalty to attack rolls against your allies until the end of your next turn. If the target is Large or larger, it also takes a –2 penalty to AC until the end of your next turn.

Giantslayer Utility 12Ride the Giant Down

You scramble onto the creature’s back, distracting it and gaining a better position to bring it down.

Daily        Martial
Move Action      Melee 1

Target: One Large or larger creature

Effect: You move into the target’s space, provoking opportunity attacks as normal. Until you leave the target’s space, the target grants combat advantage to you and your allies and takes a –2 penalty to attack rolls, and you grant combat advantage to other enemies. Any attack that damages you also deals half the attack’s damage to the target. When the target moves, you move with it, staying in the same portion of the target’s space.
    If the target hits you with a melee attack, it can slide you 1 square to a square adjacent to its space unless you succeed on a saving throw.

Special: If you’re trained in Athletics, you don’t grant combat advantage to other enemies because of being in the target’s space, and you can make a saving throw to negate any pull, push, or slide that would move you out of the target’s space.

Update (11/23/2009)
In the last sentence of the Effect line, add “1 square” between “you” and “to.”

Giantslayer Attack 20Giantslayer's Strike

The precision and force of your attack shocks your gigantic foe.

Daily        Martial, Reliable, Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)

Hit: 4[W] + Strength modifier damage (melee) or 4[W] + Dexterity modifier damage (ranged), and the target is dazed (save ends). If the target is Large or larger, the attack deals 1[W] extra damage, and instead of being dazed, the target is stunned (save ends).

Published in Martial Power, page(s) 62.