Gladiator Champion

"I have left blood in every arena in the Seven Cities; there is little that can surprise me now."

Prerequisite: Gladiator theme or fighter

The people need heroes. They need brave individuals to show them that adversity can be overcome no matter how tough the opposition. They need to witness battle to slake their thirst for blood, to vent their frustration and anger about their own lives. They need gladiators, for these bold warriors give them all they need and more.

You are the champion the people demand. You might have come from humble roots, having grown up as a slave or a criminal, or you could be a professional who chose this dangerous life for glory and coin. Regardless, something about you and your courage resonates with the people, and you become more than just another warrior fighting for your life in the pit. You are their hero.


    Halo of Destruction (11th level): Whenever you bloody an enemy with an attack, each enemy adjacent to you (other than the one you bloodied) takes damage equal to your Strength modifier.
    Undaunted Action (11th level): When you spend an action point to make an attack while you are bloodied, you roll two dice for one attack roll during that attack and use either result.
    Whirlwind of Destruction (16th level): Enemies adjacent to you cannot shift to a square that is not adjacent to you.

Gladiator Champion Attack 11Opening Ploy

An attack against one of your enemies reveals weakness in all of them, helping you seize whatever advantage it might grant you.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Primary ability vs. AC

Hit: 2[W] + ability modifier damage, and you slide the target 2 squares. Until the end of your next turn, you and your allies gain combat advantage against the target and a +4 power bonus to damage rolls against enemies adjacent to the target.

Gladiator Champion Utility 12Fail to Disappoint

No matter how grim the situation, you find a way to snatch victory from the jaws of defeat.

At-Will        Martial
Free Action      Melee 1

Trigger: You are hit and damaged by an enemy’s attack while you are bloodied.

Target: The triggering enemy

Effect: You shift 1 square as a free action. You slide the target 1 square into the square you just left, and you gain combat advantage against it until the end of your next turn.

Gladiator Champion Attack 20Finishing Strike

You close in for the kill when you sense your enemy’s reserves failing, then compel the foe’s allies to stay for the slaughter.

Daily        Martial, Reliable, Stance, Weapon
Standard Action      Melee weapon

Target: One bloodied creature

Attack: Primary ability vs. AC

Hit: 4[W] + ability modifier damage. You can assume the finishing strike stance. Until the stance ends, whenever you deal damage to a bloodied enemy with an attack, each enemy adjacent to the bloodied enemy is immobilized until the end of your next turn.

Published in Dark Sun Campaign Setting, page(s) 52.