God Fragment

"When a god dies, it leaves behind power that lingers. I will find a way to access one of these dead gods and tap into its power."

Prerequisite: Warlock, vestige pact

Gods, primordials, and other powerful beings are sometimes preserved in the Astral Sea after their deaths. Drifting through the starry mists like immortal flotsam, they slumber through the millennia, awaiting the divine spark that might reawaken them. As the ages pass, the drifting corpses transform into astral matter.
Your curiosity was kindled when you first heard the term “dead god” while studying vestiges. Something about the concept of dead immortals fascinated you. And why not? When a god dies, where does its power go? You discovered the answer to this question: The power becomes dormant, crystallizing into a solid form within the Astral Sea. There, it drifts across the starry expanse, forgotten but not destroyed.
You study the history of deceased deities, primordials, and other legendary beings. From these accounts, you learn to siphon the beings’ lost energy and dormant power. However, you know that real power lies in locating the crystallized essence of one of these dead immortals and awakening its full force.

GOD FRAGMENT PATH FEATURES

    Lifegiving Action (11th level): When you spend an action point to take an extra action, you regain hit points equal to your level.
    Road to Reawakening (11th level): You gain a +3 bonus to death saving throws.
    Dormant Power (16th level): When you use a warlock power against a creature and score a critical hit, the attack deals 2d10 extra damage to that creature.

God Fragment Attack 11Deific Decay

You harness the necrotic power of a dead god’s corpse, and you hurl it at an unsuspecting foe.

Encounter        Arcane, Implement, Necrotic
Standard Action      Ranged 10

Target: One creature

Attack: Constitution vs. Fortitude

Hit: 2d12 + Constitution modifier necrotic damage.


God Fragment Utility 12Deific Doom

You borrow the remnants of power from a dead god, instilling your presence with an overwhelming sense of loss and regret.

Daily        Arcane, Zone
Minor Action      Close burst 2

Effect: The burst creates a zone of suffering, loss, and regret that lasts until the end of the encounter. When you move, the zone moves with you, remaining centered on you. Each enemy within the zone takes a -2 penalty to attack rolls and saving throws.


God Fragment Attack 20Vestige of Karmath

You overwhelm an enemy’s mind with a fragment of Karmath the Unmourned God, giving you control over the creature’s body.

Daily        Arcane, Charm, Implement, Necrotic
Standard Action      Ranged 10

Target: One creature

Attack: Constitution vs. Will

Hit: The target is dominated (save ends).

  Aftereffect: The target takes 2d8 + your Constitution modifier necrotic damage.

Miss: The target is dazed (save ends).

Effect: You gain access to the vestige of Karmath the Unmourned God.

  Karmath pact Boon: One creature cursed by you that you can see takes a -2 penalty to all defenses (save ends).

  Eyes of the Vestige Augment: Until the end of your next turn, each enemy that starts its turn within 2 squares of your eyes of the vestige target takes 1d6 necrotic damage.


Published in Arcane Power, page(s) 90.