God Warder

Prerequisite: Training in Religion

The gods decreed that the primordials would trouble the planes no more. To make good on this proclamation, they directed their servants to maintain prisons and preserve chains to ensure that these beings never escaped. You have made this cause your own and pledged your implement or weapon to the holy purpose of containing the primordials forever.

GOD WARDER PATH FEATURES

    Exacting Action (11th level): When you spend an action point to take an extra action, choose one creature within 5 squares of you that you can see. You can pull that creature up to 5 squares.
    Heaven’s Chains (11th level): Immobilized enemies grant combat advantage to you. In addition, when you hit an enemy with a melee or ranged daily attack power and deal damage to it, you can reduce that damage by 10 (and no less than 10) to immobilize the target until the end of your next turn.
    Bind the Wicked (16th level): Whenever you hit an immobilized enemy with a melee or ranged attack, you can cause the enemy to be restrained instead of immobilized.

God Warder Attack 11Righteous Prohibition

The creature before you quavers at the brilliance of your strike and finds itself unable to respond in kind.

Encounter        Divine, Implement, Radiant
Standard Action      Ranged 10

Target: One creature

Attack: Highest ability modifier vs. Will. You have combat advantage against an elemental creature for this attack.

Hit: 3d8 + your highest ability modifier radiant damage. Until the end of your next turn, the target is slowed, and the damage of its acid, cold, fire, lightning, or thunder attacks is halved.

Miss: Half damage, and the target is slowed until the end of your next turn.


God Warder Utility 12Warding Advance

You blunt an enemy’s attack with a swift prayer. Your words build confidence to ensure the success of your next strike.

Encounter        Divine
Immediate Interrupt      Close burst 5

Trigger: An enemy damages an ally of yours with an attack while the ally is within 5 squares of you.

Target: The damaged ally in the burst

Effect: The damage against the target is reduced by 10. You can then shift 1 square, and you gain a +2 power bonus to attack rolls against the triggering attacker until the end of your next turn.


God Warder Attack 20Chains That Bind

Brilliant chains erupt from the ground to coil about your enemy, the burning light causing it to shriek in pain and fear.

Daily        Divine, Implement, Radiant
Standard Action      Ranged 10

Target: One creature

Attack: Highest ability modifier vs. Fortitude. You have combat advantage against an elemental creature for this attack.

Hit: 2d10 + your highest ability modifier radiant damage, and the target is removed from play (save ends).
    Third Failed Saving Throw: The effect ends, but the target appears in a random location in the Elemental Chaos.

Miss: Half damage, and the target is restrained until the end of your next turn.


Published in Heroes of the Elemental Chaos, page(s) 131.