Great Weapon Master

"There’s an art to handling a weapon this big."

Prerequisite: Fighter, Fighter Weapon Talent class feature

You have always found the art of wielding a great weapon appealing, and during your training you focused your efforts toward mastering its forms and techniques. Although your instructors gave you invaluable insights into using these weapons, only through field experience have you come to truly master them. In your hands, a great weapon becomes like a living thing, its bulk and weight negligible in your practiced hands. You can maneuver the weapon about you, using its size to your clear advantage.

GREAT WEAPON MASTER PATH FEATURES

    Infectious Dread (11th level): Each time you hit an enemy with a melee attack using a two-handed weapon, one other enemy adjacent to you takes a -2 penalty to attack rolls against you until the end of your next turn. Creatures immune to fear do not take this penalty.
    Parrying Action (11th level): When you spend an action point to take an extra action, you also gain a +2 bonus to AC until the end of your next turn.
    Opening Seized (16th level): Whenever an enemy you have marked misses you with an attack, your next attack before the end of your next turn deals extra damage equal to your Constitution modifier against that enemy.

Great Weapon Master Attack 11Grim Warning

A vicious strike from your weapon reminds the enemy why attacking you is such a bad idea.

Encounter        Martial, Weapon
Immediate Reaction      Melee weapon

Trigger: An enemy hits or misses you with a melee attack

Requirement: You must be wielding a two-handed weapon.

Target: The triggering enemy

Attack: Strength -2 vs. AC

Hit: 3[W] + Strength modifier + Constitution modifier damage.


Great Weapon Master Utility 12Blocking Maneuver

Adjusting your grip, you move your weapon to intercept the attack.

Encounter        Martial
Immediate Interrupt      Personal

Requirement: You must be wielding a two-handed weapon.

Trigger: An enemy you have marked makes an attack against you

Effect: You end the mark to gain a +4 bonus to AC and Reflex until the end of your next turn.

  Special: You cannot mark this enemy until the end of your next turn.


Great Weapon Master Attack 20Scattering Strike

After delivering a crippling strike to your foe, you reverse the weapon to clear yourself some space.

Daily        Martial, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding a two-handed weapon

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the target is weakened (save ends).

Effect: You push each adjacent creature other than the target 2 squares.


Published in Dragon Magazine 379, page(s) 66.